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Matt Colville’s Strongholds and Followers
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<blockquote data-quote="hawkeyefan" data-source="post: 7536120" data-attributes="member: 6785785"><p>That's how it seems to me, yes. </p><p></p><p>A keep grants specific effects; Raising Units and Training. These are martially based, but not limited to Fighters. It even provides examples of a Cleric built keep. The Training benefit gives boosts to specific equipment use, and allows you to switch the boost when you take an Extended Rest. So a Fighter, proficient with all weapon and armor, will have more options to choose from the Training benefit, but other classes will still benefit. The Tower seems more class dependent because the major benefit is Researching and Crafting New Spells. So it depends on the Stronghold type you build. </p><p></p><p>Then, based on your class, you get certain boosts to your abilities when you're in your Demesne. This is defined as within the same hex as your stronghold (assuming a 24 mile hex). So it's basically a Lair power like a legendary creature. And some of them are incredibly powerful. </p><p></p><p>Pretty sure you could mix and match things a bit if necessary to find something that works. </p><p></p><p>Overall, the book seems impressive, and fills a specific niche in the game world. Even if your game isn't going to revolve around the establishment of a kingdom and international conflict and the like, I think there is a lot here that can be used in many games.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7536120, member: 6785785"] That's how it seems to me, yes. A keep grants specific effects; Raising Units and Training. These are martially based, but not limited to Fighters. It even provides examples of a Cleric built keep. The Training benefit gives boosts to specific equipment use, and allows you to switch the boost when you take an Extended Rest. So a Fighter, proficient with all weapon and armor, will have more options to choose from the Training benefit, but other classes will still benefit. The Tower seems more class dependent because the major benefit is Researching and Crafting New Spells. So it depends on the Stronghold type you build. Then, based on your class, you get certain boosts to your abilities when you're in your Demesne. This is defined as within the same hex as your stronghold (assuming a 24 mile hex). So it's basically a Lair power like a legendary creature. And some of them are incredibly powerful. Pretty sure you could mix and match things a bit if necessary to find something that works. Overall, the book seems impressive, and fills a specific niche in the game world. Even if your game isn't going to revolve around the establishment of a kingdom and international conflict and the like, I think there is a lot here that can be used in many games. [/QUOTE]
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