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Matt Colville’s Strongholds and Followers
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<blockquote data-quote="Chaosmancer" data-source="post: 7548706" data-attributes="member: 6801228"><p>One subtle part of Matt's rules for temples keeps catching me off guard. The concordance rules for getting favors or servitors? Those are not limited to people who have Temples. Temples just give you a big ole boost to them. </p><p></p><p>But yeah, the Keep, Temple and Establishment are very generically useful if you want access to the types of things they give access to. Sure, the keep might not give as many bonuses to the wizard, seeing as how they have far fewer options for training bonuses, but they still get an army and can "project force" as necessary. Maybe you aren't into the spy network aspect of an establishment, but you are a crafter and the 4,000 gold a year sounds really good to you. Plus, owning a place makes you famous. </p><p></p><p></p><p>The bigger issue for me is that the individual class bonuses are definitely not balanced. They are better with this update, but some of them (Fighter and Wizard) are far and above more powerful than some of their counterparts (barbarian and warlock) </p><p></p><p>Not that the other classes don't get cool and useful things but if your players are the type to be bothered by mechanical differences, you definitely need to tread with caution and make sure everyone is getting what they need from these mechanics.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7548706, member: 6801228"] One subtle part of Matt's rules for temples keeps catching me off guard. The concordance rules for getting favors or servitors? Those are not limited to people who have Temples. Temples just give you a big ole boost to them. But yeah, the Keep, Temple and Establishment are very generically useful if you want access to the types of things they give access to. Sure, the keep might not give as many bonuses to the wizard, seeing as how they have far fewer options for training bonuses, but they still get an army and can "project force" as necessary. Maybe you aren't into the spy network aspect of an establishment, but you are a crafter and the 4,000 gold a year sounds really good to you. Plus, owning a place makes you famous. The bigger issue for me is that the individual class bonuses are definitely not balanced. They are better with this update, but some of them (Fighter and Wizard) are far and above more powerful than some of their counterparts (barbarian and warlock) Not that the other classes don't get cool and useful things but if your players are the type to be bothered by mechanical differences, you definitely need to tread with caution and make sure everyone is getting what they need from these mechanics. [/QUOTE]
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