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Matt Colville: "50 years later we're still arguing about what D&D even is!"
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9520435"><p>The way I look at it is you had big regional differences (I started on the west coast but moved back to the east coast in middle school and the differences were pretty striking), then you had regional differences within each region, and you had the differences from table to table. And the dynamic was totally different. There wasn't the homogeneity you encounter today. There were always guys we called grognards (can't remember when we began using that particular term but old timers were always thing, as I began playin in 86). And the old timers themselves often had very different ideas (one group I played with had a very old school focus on dungeons, another tended to run module and focus on theatrics (and this may be hard to grasp in current RPG culture but the theatrics were done in a very old school way: lots of archaic language, etc). But the most lasting impression of how to play was by the first GM who ran the game for me (and he first ran a campaign of MechWarrior* before D&D). I realize in hindsight I still do a lot of things the way he did </p><p></p><p></p><p>*I am 95% sure this is the game he was running, as everything was out of a binder and he just said it was BattleTech (for all I know it was a home-brew)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9520435"] The way I look at it is you had big regional differences (I started on the west coast but moved back to the east coast in middle school and the differences were pretty striking), then you had regional differences within each region, and you had the differences from table to table. And the dynamic was totally different. There wasn't the homogeneity you encounter today. There were always guys we called grognards (can't remember when we began using that particular term but old timers were always thing, as I began playin in 86). And the old timers themselves often had very different ideas (one group I played with had a very old school focus on dungeons, another tended to run module and focus on theatrics (and this may be hard to grasp in current RPG culture but the theatrics were done in a very old school way: lots of archaic language, etc). But the most lasting impression of how to play was by the first GM who ran the game for me (and he first ran a campaign of MechWarrior* before D&D). I realize in hindsight I still do a lot of things the way he did *I am 95% sure this is the game he was running, as everything was out of a binder and he just said it was BattleTech (for all I know it was a home-brew) [/QUOTE]
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Matt Colville: "50 years later we're still arguing about what D&D even is!"
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