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*Dungeons & Dragons
Matt Colville: "50 years later we're still arguing about what D&D even is!"
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<blockquote data-quote="Ruin Explorer" data-source="post: 9521089" data-attributes="member: 18"><p>What was interesting re: White Wolf was that they kind of knew they were hypocrites about this, and that things had kind of gone wrong with the way they were presenting adventures/campaigns. Sometime in I think in 1998 one of them wrote about how they'd essentially let the writers of the 1E and 2E adventures/campaigns just write what were basically novels where the PCs just spectated, and sometimes interacted with the edges of, and that they'd never meant to do that, but once it started they found they sold and so they kept doing it. Whoever was writing was saying they hoped to avoid that with future stuff. I haven't read their later work to comment on it generally, but certainly Orpheus was way less of a "railroad where you watch like an audience", and I think God Machine Chronicles was too, so maybe they managed it.</p><p></p><p>Of course they didn't start that, it'd been brewing since the '80s.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9521089, member: 18"] What was interesting re: White Wolf was that they kind of knew they were hypocrites about this, and that things had kind of gone wrong with the way they were presenting adventures/campaigns. Sometime in I think in 1998 one of them wrote about how they'd essentially let the writers of the 1E and 2E adventures/campaigns just write what were basically novels where the PCs just spectated, and sometimes interacted with the edges of, and that they'd never meant to do that, but once it started they found they sold and so they kept doing it. Whoever was writing was saying they hoped to avoid that with future stuff. I haven't read their later work to comment on it generally, but certainly Orpheus was way less of a "railroad where you watch like an audience", and I think God Machine Chronicles was too, so maybe they managed it. Of course they didn't start that, it'd been brewing since the '80s. [/QUOTE]
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Community
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*Dungeons & Dragons
Matt Colville: "50 years later we're still arguing about what D&D even is!"
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