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General Tabletop Discussion
*Dungeons & Dragons
Matt Colville: "50 years later we're still arguing about what D&D even is!"
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9521467"><p>I think for certain by the end of the 90s people were ready for a lot of changes. Like I said it was fashionable (like if you go back to 2003, certain types of adventure and setting design were fashionable). I don't recall the reviews off hand (are you thinking of ones in magazines like Dragon?). What I remember was people being pretty on board in my local gaming area with metaplot for some time. And I know I was super into it. Though some changes I disliked (for example I never really liked the way they reconfigured the core in Ravenloft: I felt the nightmare lands and other domains (like Bluetspur) should have remained there). However Ravenloft is pretty malleable so it was not the end of the world. Where I recall really becoming disatisfied wasn't metaplot but the gradual decline of production value and quality control (especially towards the end of the 90s). Also the 2E aesthetic changed with the black core books, and I just wasn't into the art (which is superficial, but does impact how excited you are about the material).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9521467"] I think for certain by the end of the 90s people were ready for a lot of changes. Like I said it was fashionable (like if you go back to 2003, certain types of adventure and setting design were fashionable). I don't recall the reviews off hand (are you thinking of ones in magazines like Dragon?). What I remember was people being pretty on board in my local gaming area with metaplot for some time. And I know I was super into it. Though some changes I disliked (for example I never really liked the way they reconfigured the core in Ravenloft: I felt the nightmare lands and other domains (like Bluetspur) should have remained there). However Ravenloft is pretty malleable so it was not the end of the world. Where I recall really becoming disatisfied wasn't metaplot but the gradual decline of production value and quality control (especially towards the end of the 90s). Also the 2E aesthetic changed with the black core books, and I just wasn't into the art (which is superficial, but does impact how excited you are about the material). [/QUOTE]
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Community
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*Dungeons & Dragons
Matt Colville: "50 years later we're still arguing about what D&D even is!"
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