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General Tabletop Discussion
*Dungeons & Dragons
Matt Colville: "50 years later we're still arguing about what D&D even is!"
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<blockquote data-quote="Ruin Explorer" data-source="post: 9521468" data-attributes="member: 18"><p>LOL obviously it makes a huge difference. You don't care how the car drives, how the seats are, and no, you're not "using it". you're using a part of it, separated from the rest.</p><p></p><p>It is basic common sense, the lowest possible most obvious sense that if you only use a part of thing your opinion differ from those who use the whole.</p><p></p><p>So you know perfectly well and were just sealioning? Is that what you're saying? Jeez.</p><p></p><p>A lot of the time? Yeah that was exactly the problem. A lot of these were advertised as X, then were essentially Y. You can say "Your dumb ass should have wised up sooner", but I was a teenager man, you're meant to be dumb when you're a teen!</p><p></p><p>It also means products are less useful, which is very disappointing even if you don't buy them, and I know you don't even disagree, because you've complained about setting books having wasted space on stuff, or not putting enough time and effort into certain bits - and settings/adventures obsessing about metaplot did the same.</p><p></p><p>It's also notable ones that were consciously and obviously metaplot were way less annoying, even cool sometimes, like The Time of Thin Blood - it wasted a little too much time on fixing what the metaplot was going to be, but at least it was up front and had useful/different stuff in it. It was metaplot focused openly, not just "SURPRISE! A THIRD OF THIS IS METAPLOT JUNK!".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9521468, member: 18"] LOL obviously it makes a huge difference. You don't care how the car drives, how the seats are, and no, you're not "using it". you're using a part of it, separated from the rest. It is basic common sense, the lowest possible most obvious sense that if you only use a part of thing your opinion differ from those who use the whole. So you know perfectly well and were just sealioning? Is that what you're saying? Jeez. A lot of the time? Yeah that was exactly the problem. A lot of these were advertised as X, then were essentially Y. You can say "Your dumb ass should have wised up sooner", but I was a teenager man, you're meant to be dumb when you're a teen! It also means products are less useful, which is very disappointing even if you don't buy them, and I know you don't even disagree, because you've complained about setting books having wasted space on stuff, or not putting enough time and effort into certain bits - and settings/adventures obsessing about metaplot did the same. It's also notable ones that were consciously and obviously metaplot were way less annoying, even cool sometimes, like The Time of Thin Blood - it wasted a little too much time on fixing what the metaplot was going to be, but at least it was up front and had useful/different stuff in it. It was metaplot focused openly, not just "SURPRISE! A THIRD OF THIS IS METAPLOT JUNK!". [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Matt Colville: "50 years later we're still arguing about what D&D even is!"
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