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Matt Colville on adventure length
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<blockquote data-quote="I'm A Banana" data-source="post: 9321190" data-attributes="member: 2067"><p>It's like I always tell The Ladies: Finishing is overrated.</p><p></p><p></p><p>I really like the WotC anthologies. <em>Radiant Citadel </em>was a very good and very fun. And I think one of the big mistakes of the setting books for Spelljammer, Planescape, and Dragonlance was in doing One Big Adventure instead of like a dozen smaller ones. ESPECIALLY there, having a wide selection of different setting flavors would be extremely valuable, even if you don't run them, just to get a sense of how the stories you tell in that setting are different than other D&D adventures.</p><p></p><p>And these shorter adventures do give a sense of having finished a thing. Episodic, self-contained, no need to be more elaborate than a one-off.</p><p></p><p>I notice he's <strong>super annoyingly vague</strong> about how he defines "short." Like, give me a measurement, my dude. Give me a number of hours of play time or a number of gaming sessions. 32 pages can be a LOT of table time when all is said and done. </p><p></p><p>Anyway, I'm on board with the idea, and think it's an especially good idea for trying out novel settings or monsters that don't then overstay their welcome.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9321190, member: 2067"] It's like I always tell The Ladies: Finishing is overrated. I really like the WotC anthologies. [I]Radiant Citadel [/I]was a very good and very fun. And I think one of the big mistakes of the setting books for Spelljammer, Planescape, and Dragonlance was in doing One Big Adventure instead of like a dozen smaller ones. ESPECIALLY there, having a wide selection of different setting flavors would be extremely valuable, even if you don't run them, just to get a sense of how the stories you tell in that setting are different than other D&D adventures. And these shorter adventures do give a sense of having finished a thing. Episodic, self-contained, no need to be more elaborate than a one-off. I notice he's [B]super annoyingly vague[/B] about how he defines "short." Like, give me a measurement, my dude. Give me a number of hours of play time or a number of gaming sessions. 32 pages can be a LOT of table time when all is said and done. Anyway, I'm on board with the idea, and think it's an especially good idea for trying out novel settings or monsters that don't then overstay their welcome. [/QUOTE]
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