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General Tabletop Discussion
*Dungeons & Dragons
Matt Colville on adventure length
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<blockquote data-quote="mamba" data-source="post: 9322922" data-attributes="member: 7034611"><p>because that is a lot more encounters than most people would run in a day. 3 to 4 is much more reasonable than 6 to 8 imo, and much more in line with what people actually do, if I go by what I read around here</p><p></p><p>I don’t think they had any data to back up the 6-8 decision when they made it.</p><p></p><p>EDIT: Google led me to</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/the-actual-adventuring-day-is-3-4-encounters-per-day-wizards-just-last-minute-decided-to-make-easy-encounters-from-the-playtest-the-average.689941/[/URL]</p><p></p><p>“Basically, In the original playtest of the Game, there were only 3 difficulties, Easy(Now Medium), Average(Now Hard), and Tough(Now Deadly). With clear guidelines on how to run this, with 4 on Average, 6-8 on Easy, and 2 or 3 on Deadly.</p><p></p><p>After the playtest for some reason, despite this being fine and fitting the typical balance paradigm that DnD has always had(at least 3-4 encounters per day), they added a new difficulty called "EASY", changing the old Easy to Medium, making the Average to Hard, and making Tough slightly easier and making it Deadly, and did this without actually changing the math much.”</p><p></p><p>So it sounds like a similar fumble to doubling the HP on a whim in 4e</p></blockquote><p></p>
[QUOTE="mamba, post: 9322922, member: 7034611"] because that is a lot more encounters than most people would run in a day. 3 to 4 is much more reasonable than 6 to 8 imo, and much more in line with what people actually do, if I go by what I read around here I don’t think they had any data to back up the 6-8 decision when they made it. EDIT: Google led me to [URL unfurl="true"]https://www.enworld.org/threads/the-actual-adventuring-day-is-3-4-encounters-per-day-wizards-just-last-minute-decided-to-make-easy-encounters-from-the-playtest-the-average.689941/[/URL] “Basically, In the original playtest of the Game, there were only 3 difficulties, Easy(Now Medium), Average(Now Hard), and Tough(Now Deadly). With clear guidelines on how to run this, with 4 on Average, 6-8 on Easy, and 2 or 3 on Deadly. After the playtest for some reason, despite this being fine and fitting the typical balance paradigm that DnD has always had(at least 3-4 encounters per day), they added a new difficulty called "EASY", changing the old Easy to Medium, making the Average to Hard, and making Tough slightly easier and making it Deadly, and did this without actually changing the math much.” So it sounds like a similar fumble to doubling the HP on a whim in 4e [/QUOTE]
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