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General Tabletop Discussion
*Dungeons & Dragons
Matt Colville on adventure length
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<blockquote data-quote="Lanefan" data-source="post: 9322974" data-attributes="member: 29398"><p>The bolded is a bad rule. An opponent should be worth exactly the same number of xp regardless of who or what defeats it, or how. The J-curve in the advancement tables should be enough to reflect the power difference difference e.g. getting 100 xp at 1st level is a big deal while getting 100 xp for the same monster at 10th level should be a drop in the bucket.</p><p></p><p>Gygax has similar advice in the 1e DMG - to adjust xp up or down depending on the relative strength of party-vs-foe - and I roundly ignore it there too.</p><p></p><p>That said, as long as one PC survived (in this case, the Rogue) there's no reason the campaign can't continue. The Rogue goes back to town and recruits a new gang of companions, which the rest of you are busy rolling up. Then, off you go into the field again, maybe or maybe not to the same adventure as before, with the Rogue about half a level and some loot ahead of everyone else...for now.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9322974, member: 29398"] The bolded is a bad rule. An opponent should be worth exactly the same number of xp regardless of who or what defeats it, or how. The J-curve in the advancement tables should be enough to reflect the power difference difference e.g. getting 100 xp at 1st level is a big deal while getting 100 xp for the same monster at 10th level should be a drop in the bucket. Gygax has similar advice in the 1e DMG - to adjust xp up or down depending on the relative strength of party-vs-foe - and I roundly ignore it there too. That said, as long as one PC survived (in this case, the Rogue) there's no reason the campaign can't continue. The Rogue goes back to town and recruits a new gang of companions, which the rest of you are busy rolling up. Then, off you go into the field again, maybe or maybe not to the same adventure as before, with the Rogue about half a level and some loot ahead of everyone else...for now. [/QUOTE]
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Matt Colville on adventure length
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