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<blockquote data-quote="amethal" data-source="post: 9323104" data-attributes="member: 22784"><p>I actually had a player who insisted that his character died, which I found surprisingly impressive.</p><p></p><p>We were a player short (and the way we run it is that if the player isn't there, the PC isn't there either) but I decided not to tone down an encounter to compensate, on the basis that the key PC for this encounter was the party paladin, who was present.</p><p></p><p>The reason being that, whilst the monster had high Damage Resistance, the paladin could use his Smite Evil to bypass it (this being Pathfinder 1e). Turned out the (multi-classed) paladin had taken an archetype that swapped out the usual smite evil for something else, which I'd somehow failed to notice during the campaign to date.</p><p></p><p>The paladin bravely engaged the monster, did minimal damage to it but managed to keep it engaged for long enough that the party spell casters were able to kill it from a distance, but at the cost of the paladin's own life.</p><p></p><p>Since there was a player missing, I offered to fudge the outcome so that the brave paladin was unconscious but not dead. </p><p></p><p>The player refused the offer, preferring character death to a fudge.</p></blockquote><p></p>
[QUOTE="amethal, post: 9323104, member: 22784"] I actually had a player who insisted that his character died, which I found surprisingly impressive. We were a player short (and the way we run it is that if the player isn't there, the PC isn't there either) but I decided not to tone down an encounter to compensate, on the basis that the key PC for this encounter was the party paladin, who was present. The reason being that, whilst the monster had high Damage Resistance, the paladin could use his Smite Evil to bypass it (this being Pathfinder 1e). Turned out the (multi-classed) paladin had taken an archetype that swapped out the usual smite evil for something else, which I'd somehow failed to notice during the campaign to date. The paladin bravely engaged the monster, did minimal damage to it but managed to keep it engaged for long enough that the party spell casters were able to kill it from a distance, but at the cost of the paladin's own life. Since there was a player missing, I offered to fudge the outcome so that the brave paladin was unconscious but not dead. The player refused the offer, preferring character death to a fudge. [/QUOTE]
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