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Matt Colville on adventure length
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<blockquote data-quote="Lanefan" data-source="post: 9323125" data-attributes="member: 29398"><p>I treat modern and old-school play as being the same in this respect.</p><p></p><p>In sequence:</p><p></p><p>A: metagaming can be managed out easily enough: the door is that way. Willingness to roleplay seems unrelated; the variance in such is roughly similar among all.</p><p></p><p>B: haven't seen this often.</p><p></p><p>C: as both DM and player I'm fine with those things, and consider them part of the game.</p><p></p><p>D: someone pulling out a phone when not involved in the current play is fine; if they use it to distract others or it causes them to lose track of what's going on, down comes the hammer. Players have to have something electronic at the table in my game as many of our rules and all our spells are online.</p><p></p><p>E: maybe, but IME it's most prevalent when relating to their own characters.</p><p></p><p>Good players they may be, but IMO that's a borderline unhealthy level of connection with one's character.</p><p></p><p>That's the very problem I'm trying to solve, here. Modern D&D has lost a great deal, without replacing it, by becoming so easy on its players.</p><p></p><p>I've heard this, and yet have also heard many say that low-level 5e is (or can be) a meat grinder.</p><p></p><p>But, given how widely different DMs can be in how they run their games, I suppose both you and they are in a way correct.</p><p></p><p>One of the main things I dislike about all three WotC editions is the over-complexity of char-gen.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9323125, member: 29398"] I treat modern and old-school play as being the same in this respect. In sequence: A: metagaming can be managed out easily enough: the door is that way. Willingness to roleplay seems unrelated; the variance in such is roughly similar among all. B: haven't seen this often. C: as both DM and player I'm fine with those things, and consider them part of the game. D: someone pulling out a phone when not involved in the current play is fine; if they use it to distract others or it causes them to lose track of what's going on, down comes the hammer. Players have to have something electronic at the table in my game as many of our rules and all our spells are online. E: maybe, but IME it's most prevalent when relating to their own characters. Good players they may be, but IMO that's a borderline unhealthy level of connection with one's character. That's the very problem I'm trying to solve, here. Modern D&D has lost a great deal, without replacing it, by becoming so easy on its players. I've heard this, and yet have also heard many say that low-level 5e is (or can be) a meat grinder. But, given how widely different DMs can be in how they run their games, I suppose both you and they are in a way correct. One of the main things I dislike about all three WotC editions is the over-complexity of char-gen. [/QUOTE]
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Community
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Matt Colville on adventure length
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