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Matt Colville on adventure length
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<blockquote data-quote="Charlaquin" data-source="post: 9323277" data-attributes="member: 6779196"><p>Yeah, that makes sense. There is something very appealing about the <em>promise</em> of the years-long epic adventure. The problem is that we have a tendency to romanticize the idea of such a campaign, and fail to consider the practical realities that get in the way. Sure, on the off chance that you make it all the way through Curse of Strahd (or whatever), it will probably be an incredibly memorable and beloved campaign. But the majority of players who set out to do so won’t ever reach that point. Even if adult life doesn’t cause too many logistical issues to deal with, there’s still a very high likelihood of the one or more players (and/or the DM) losing interest before getting to the end. Not to mention standard risks of a TPK along the way.</p><p></p><p>Like, I definitely empathize with the situation where it’s easier to sell players on an epic adventure than an episodic campaign. But, the latter is more likely to be more satisfying for the majority of groups, to an extent that makes the effort of convincing your players to try an episodic campaign well worth it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9323277, member: 6779196"] Yeah, that makes sense. There is something very appealing about the [I]promise[/I] of the years-long epic adventure. The problem is that we have a tendency to romanticize the idea of such a campaign, and fail to consider the practical realities that get in the way. Sure, on the off chance that you make it all the way through Curse of Strahd (or whatever), it will probably be an incredibly memorable and beloved campaign. But the majority of players who set out to do so won’t ever reach that point. Even if adult life doesn’t cause too many logistical issues to deal with, there’s still a very high likelihood of the one or more players (and/or the DM) losing interest before getting to the end. Not to mention standard risks of a TPK along the way. Like, I definitely empathize with the situation where it’s easier to sell players on an epic adventure than an episodic campaign. But, the latter is more likely to be more satisfying for the majority of groups, to an extent that makes the effort of convincing your players to try an episodic campaign well worth it. [/QUOTE]
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