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Matt Colville on adventure length
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<blockquote data-quote="tetrasodium" data-source="post: 9323504" data-attributes="member: 93670"><p>I'm familiar with the discussion & remember how it came up. In a discussion anout PC death in general not Lanefan mentioned "<a href="https://www.enworld.org/goto/post?id=9323040" target="_blank">An early, and IME impressively reliable, sign of whether a player will turn out to be a problem player or a good player is how they handle the churn and inevitable character turnover of low-level play.</a>" when you jumped into an ongoing discussion incorrectly assuming that it was <em>only</em> about low level play, but that discussion had been going on quite a bit further back like<a href="https://www.enworld.org/threads/matt-colville-on-adventure-length.703754/post-9323026" target="_blank"> 214</a>, <a href="https://www.enworld.org/threads/matt-colville-on-adventure-length.703754/post-9323007" target="_blank">210</a>, & <a href="https://www.enworld.org/threads/matt-colville-on-adventure-length.703754/post-9322974" target="_blank">203</a>. The statement in 203 was a fairly straightforward comment talking about TPKs in the context of campaign resiliency & how one PC surviving was enough to get back to town or whatever to bring folks back or find new recruits. Things really picked up in 210 though with a shift to enthusiasm to continue playing. Given that this started with his hypothetical example of a TPK and he's already stated that "<a href="https://www.enworld.org/threads/matt-colville-on-adventure-length.703754/post-9323377" target="_blank">it's fairly straightforward to find an NPC to cast the spell for you</a>", I think that the references I've listed from various core & supplement books very much meet the bar of making the revolving door accessible in the event of a near TPK or<em> a </em>dead PC given sufficient party gold or favors to pull. </p><p></p><p>I don't feel that you've explained why the entire game should be expected to cater to a hypothetical corner case where the revolving door of death in d&d is locked shut <em>and</em> the PCs are low in level <em>and</em> they are of such a low level that the party is without resources or owed owed favors/IoUs they can use for a on <em>and</em> the GM is unwilling to find an NPC capable of casting a third to fifth level spell.</p><p></p><p>I put the details in spoilers because it seems like there are individuals in the thread who have gone to great lengths to avoid exposure to them. "low level" is a sliding scale and on one side you hjave PCs not developed or played long enough to establish firm attachments personal/party wealth or contacts in the world with the other side characters who have started accumulating enough of those things to pull a revivify★/raise dead.</p><p></p><p>★You noted being aware of the spells available, a <em>first</em> level ritual that extends the timer 8 hours makes this a thing that could absolutely involve the third level revivify spell even if the party can't yet cast it.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9323504, member: 93670"] I'm familiar with the discussion & remember how it came up. In a discussion anout PC death in general not Lanefan mentioned "[URL='https://www.enworld.org/goto/post?id=9323040']An early, and IME impressively reliable, sign of whether a player will turn out to be a problem player or a good player is how they handle the churn and inevitable character turnover of low-level play.[/URL]" when you jumped into an ongoing discussion incorrectly assuming that it was [I]only[/I] about low level play, but that discussion had been going on quite a bit further back like[URL='https://www.enworld.org/threads/matt-colville-on-adventure-length.703754/post-9323026'] 214[/URL], [URL='https://www.enworld.org/threads/matt-colville-on-adventure-length.703754/post-9323007']210[/URL], & [URL='https://www.enworld.org/threads/matt-colville-on-adventure-length.703754/post-9322974']203[/URL]. The statement in 203 was a fairly straightforward comment talking about TPKs in the context of campaign resiliency & how one PC surviving was enough to get back to town or whatever to bring folks back or find new recruits. Things really picked up in 210 though with a shift to enthusiasm to continue playing. Given that this started with his hypothetical example of a TPK and he's already stated that "[URL='https://www.enworld.org/threads/matt-colville-on-adventure-length.703754/post-9323377']it's fairly straightforward to find an NPC to cast the spell for you[/URL]", I think that the references I've listed from various core & supplement books very much meet the bar of making the revolving door accessible in the event of a near TPK or[I] a [/I]dead PC given sufficient party gold or favors to pull. I don't feel that you've explained why the entire game should be expected to cater to a hypothetical corner case where the revolving door of death in d&d is locked shut [I]and[/I] the PCs are low in level [I]and[/I] they are of such a low level that the party is without resources or owed owed favors/IoUs they can use for a on [I]and[/I] the GM is unwilling to find an NPC capable of casting a third to fifth level spell. I put the details in spoilers because it seems like there are individuals in the thread who have gone to great lengths to avoid exposure to them. "low level" is a sliding scale and on one side you hjave PCs not developed or played long enough to establish firm attachments personal/party wealth or contacts in the world with the other side characters who have started accumulating enough of those things to pull a revivify★/raise dead. ★You noted being aware of the spells available, a [I]first[/I] level ritual that extends the timer 8 hours makes this a thing that could absolutely involve the third level revivify spell even if the party can't yet cast it. [/QUOTE]
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