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Matt Colville on adventure length
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<blockquote data-quote="EzekielRaiden" data-source="post: 9323746" data-attributes="member: 6790260"><p>You may challenge it all you like. The facts are what they are. Demonstrably, this style of play is unpopular, it has been unpopular for decades, its semi-recent recovery (the OSR movement, "FKR," etc.) has settled into a new normal that is <em>nowhere near</em> dominant, and the vast (vast, VAST) majority of newcomers to 5e--which constitute something like 80% of the playerbase today--have shown no meaningful inclination toward such styles of play.</p><p></p><p>Again: There is genuinely, truly <em>nothing wrong</em> with preferring this style and wanting to see it get support in the future, even from mainstream D&D. I genuinely believe that it <em>should</em> continue to get support, even from mainstream D&D. But it is not mainstream, and it is extremely unlikely that it ever will be mainstream again. Most people who get into D&D are much more interested in character arcs and ongoing stories and exploring a character concept, rather than logistics and precise time records and heistery.</p><p></p><p>This isn't judgmental, even though I fully admit that that style isn't my preference. It's simply a fact; that style is not only not predominant, it hasn't been so for at least 25 years, and 5e--despite actively courting folks interested in that style--is in fact <em>really really bad</em> at providing any meaningful support to it. If you want to use 5e for that purpose, you basically have to strip it down to its bare bones and rebuild it, perhaps not quite "from scratch," but with a massive overhaul that leaves very little of the game totally untouched.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9323746, member: 6790260"] You may challenge it all you like. The facts are what they are. Demonstrably, this style of play is unpopular, it has been unpopular for decades, its semi-recent recovery (the OSR movement, "FKR," etc.) has settled into a new normal that is [I]nowhere near[/I] dominant, and the vast (vast, VAST) majority of newcomers to 5e--which constitute something like 80% of the playerbase today--have shown no meaningful inclination toward such styles of play. Again: There is genuinely, truly [I]nothing wrong[/I] with preferring this style and wanting to see it get support in the future, even from mainstream D&D. I genuinely believe that it [I]should[/I] continue to get support, even from mainstream D&D. But it is not mainstream, and it is extremely unlikely that it ever will be mainstream again. Most people who get into D&D are much more interested in character arcs and ongoing stories and exploring a character concept, rather than logistics and precise time records and heistery. This isn't judgmental, even though I fully admit that that style isn't my preference. It's simply a fact; that style is not only not predominant, it hasn't been so for at least 25 years, and 5e--despite actively courting folks interested in that style--is in fact [I]really really bad[/I] at providing any meaningful support to it. If you want to use 5e for that purpose, you basically have to strip it down to its bare bones and rebuild it, perhaps not quite "from scratch," but with a massive overhaul that leaves very little of the game totally untouched. [/QUOTE]
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Matt Colville on adventure length
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