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General Tabletop Discussion
*Dungeons & Dragons
Matt Colville on adventure length
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<blockquote data-quote="EzekielRaiden" data-source="post: 9324133" data-attributes="member: 6790260"><p>I...genuinely do not know what you are saying with "that self deprecating attitude."</p><p></p><p>And when I'm talking about these things, I'm genuinely not kidding when I say this is the second or third combat of <em>the entire campaign</em>. Not "we went several levels and did a bunch of adventures." I'm talking about things where the group hadn't even actually been together long enough to even know what the other characters could DO yet. And yet we were having bandits jump us in the middle of a critically-needed short rest after the third combat of the entire game, so the DM denied us any healing (because we hadn't <em>finished</em> the short rest, see) and then had a squad of bandits roll in. At which point, we TPK'd (except, as noted, the Rogue who managed to run away).</p><p></p><p>Having already had literally the second combat of the game end in a "we barely survived" and my character specifically would have unavoidably died without the DM actively (and begrudgingly) allowing a <em>remove curse</em>, and then the third combat being <em>again</em> "we barely survived," only to get jumped by bandits after <em>only the second short rest we'd ever taken in that campaign</em>, yeah. I was done. I was thoroughly demoralized and had no desire to continue playing in that game, despite the other people there being friends.</p><p></p><p>I am, if you'll pardon the pun, <em>deadly serious</em> when I say that I have, on at least two (possibly three) occasions, been put in a situation where we got a full or near-full party wipe <em>at or before second level</em>, for literally no other reason than that we decided to go to where the adventure pointed us. In the first two of those cases, both times the group had no more money than a 1st-level character starts with, so each group had no meaningful ability to acquire new tools. Each group had had fewer than four fights (three in one case, two in the other) before the TPK fight, meaning we'd had nowhere near enough time to learn how to work together as useful teamwork. In both cases, any spell slots we had were mostly depleted because, again, we'd already had a rough combat recently.</p><p></p><p>There <em>literally wasn't anything we could do</em>. We were taking the adventure at face value, going to a place we were supposed to go, and stumbling into a combat at that place. On two different occasions, with <em>completely</em> unrelated groups (one a group of friends, the other a group of strangers), this resulted in a TPK (or effectively one.)</p><p></p><p>This has nothing to do with underestimating my own capabilities (which I guess is maybe what you were meaning?), and everything to do with <em>there literally just weren't any options we could have used</em>.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9324133, member: 6790260"] I...genuinely do not know what you are saying with "that self deprecating attitude." And when I'm talking about these things, I'm genuinely not kidding when I say this is the second or third combat of [I]the entire campaign[/I]. Not "we went several levels and did a bunch of adventures." I'm talking about things where the group hadn't even actually been together long enough to even know what the other characters could DO yet. And yet we were having bandits jump us in the middle of a critically-needed short rest after the third combat of the entire game, so the DM denied us any healing (because we hadn't [I]finished[/I] the short rest, see) and then had a squad of bandits roll in. At which point, we TPK'd (except, as noted, the Rogue who managed to run away). Having already had literally the second combat of the game end in a "we barely survived" and my character specifically would have unavoidably died without the DM actively (and begrudgingly) allowing a [I]remove curse[/I], and then the third combat being [I]again[/I] "we barely survived," only to get jumped by bandits after [I]only the second short rest we'd ever taken in that campaign[/I], yeah. I was done. I was thoroughly demoralized and had no desire to continue playing in that game, despite the other people there being friends. I am, if you'll pardon the pun, [I]deadly serious[/I] when I say that I have, on at least two (possibly three) occasions, been put in a situation where we got a full or near-full party wipe [I]at or before second level[/I], for literally no other reason than that we decided to go to where the adventure pointed us. In the first two of those cases, both times the group had no more money than a 1st-level character starts with, so each group had no meaningful ability to acquire new tools. Each group had had fewer than four fights (three in one case, two in the other) before the TPK fight, meaning we'd had nowhere near enough time to learn how to work together as useful teamwork. In both cases, any spell slots we had were mostly depleted because, again, we'd already had a rough combat recently. There [I]literally wasn't anything we could do[/I]. We were taking the adventure at face value, going to a place we were supposed to go, and stumbling into a combat at that place. On two different occasions, with [I]completely[/I] unrelated groups (one a group of friends, the other a group of strangers), this resulted in a TPK (or effectively one.) This has nothing to do with underestimating my own capabilities (which I guess is maybe what you were meaning?), and everything to do with [I]there literally just weren't any options we could have used[/I]. [/QUOTE]
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