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Matt Colville on adventure length
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<blockquote data-quote="Lanefan" data-source="post: 9324803" data-attributes="member: 29398"><p>Long runs at low level and brutal combats are not toxic DMing, thank you very much. Particularly the low-level piece: if one hopes a campaign will go 10 years and the game falls apart around 10th level, that to me screams going up about a level a year on average.</p><p></p><p>If they were, my DMing career (40 years as of June) would have likely ended within its first few months. Or, come to think of it, it never would have started; as my first DM's career would have ended before I ever joined his game and thus I'd never have played.</p><p></p><p>And, the experiences that IME make players want to stick around are when, despite all that, they win some of those brutal combats and reap their just rewards; be they xp, treasure, or both.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9324803, member: 29398"] Long runs at low level and brutal combats are not toxic DMing, thank you very much. Particularly the low-level piece: if one hopes a campaign will go 10 years and the game falls apart around 10th level, that to me screams going up about a level a year on average. If they were, my DMing career (40 years as of June) would have likely ended within its first few months. Or, come to think of it, it never would have started; as my first DM's career would have ended before I ever joined his game and thus I'd never have played. And, the experiences that IME make players want to stick around are when, despite all that, they win some of those brutal combats and reap their just rewards; be they xp, treasure, or both. [/QUOTE]
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Matt Colville on adventure length
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