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<blockquote data-quote="Ruin Explorer" data-source="post: 9324814" data-attributes="member: 18"><p>I feel like Traveller was very much the "other" culture though, with the randomized chargen, replete with setbacks or even death. That's much more in line with what 1970s D&D was doing, and less in line with what Champions and later '80s and '90s games were doing.</p><p></p><p></p><p>That doesn't really make sense as a challenge though, given the obvious huge differences in playstyle and continual failure of OSR stuff that closely replicates early D&D (or reprints etc. of actual early D&D) to have any kind of larger success. Early-edition D&D has had infinite opportunity to convert people to its way of thinking. They just haven't been interested.</p><p></p><p>I can't be too critical because it's like Quake fans (like me) believing that actually, if people just played Quake-style arena shooters, they'd become popular once more. I now realize that it's not true - I believed it for years - but like old-school D&D and close relatives, Quake-style arena shooters have had infinite opportunity to convert people. There have been countless bold attempts to revive them, many of which were, if you like Quake-style arena shooters, very good games, and the originals are available and have people playing them. Did any of them catch on and go big though? Hell no!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9324814, member: 18"] I feel like Traveller was very much the "other" culture though, with the randomized chargen, replete with setbacks or even death. That's much more in line with what 1970s D&D was doing, and less in line with what Champions and later '80s and '90s games were doing. That doesn't really make sense as a challenge though, given the obvious huge differences in playstyle and continual failure of OSR stuff that closely replicates early D&D (or reprints etc. of actual early D&D) to have any kind of larger success. Early-edition D&D has had infinite opportunity to convert people to its way of thinking. They just haven't been interested. I can't be too critical because it's like Quake fans (like me) believing that actually, if people just played Quake-style arena shooters, they'd become popular once more. I now realize that it's not true - I believed it for years - but like old-school D&D and close relatives, Quake-style arena shooters have had infinite opportunity to convert people. There have been countless bold attempts to revive them, many of which were, if you like Quake-style arena shooters, very good games, and the originals are available and have people playing them. Did any of them catch on and go big though? Hell no! [/QUOTE]
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