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<blockquote data-quote="tetrasodium" data-source="post: 9325026" data-attributes="member: 93670"><p>From your response it sounds like you yourself share significant blame for not being clear enough. If session zero ends and you still have not resolved things that you feel need to be resolved, that's on you to bring up that it needs to continue till resolution or how our gracefully before the unresolved items can play out at the table. A player doing that without a solid point everyone agrees is reasonable is usually going to be told that they are asking for unreasonable things and might be better served finding a table fitting them better if the table feels that the unresolved things are not reasonable.</p><p></p><p>I called them red flags because you are taking an extreme hard-line absolute stance and you yourself agreed to the helpless puppet of chance being accurate in an earlier post.</p><p></p><p> If you expressed just how hard that hard-line was and did so clearly while responsibly making sure everyone completely understood & agreed then the death would simply be a matter of pointing back at the clear ultimatum you had established that everyone agreed to. If you let it drop, I can only see a few explanations & all of them seem to place more of the responsibility for the situation onto your shoulders. </p><ul> <li data-xf-list-type="ul"> If you let it drop so you could join a game where the gm was clearly not willing to meet your terms even half way or understand them despite feeling like it was unresolved, that seems rather unfair to blame the GM for your misrepresenting as agreeing to the game just so you could play </li> <li data-xf-list-type="ul">If you let it drop and agreed to play even though the GM or the other players said no..... Again that's on you and being upset when you don't get it later goes back to the red flag </li> <li data-xf-list-type="ul">If you let it drop or were unclear because your hard redline expectations are obviously not reasonable ones, the GM can hardly be blamed for not seeing through it.</li> </ul><p>You always have the option of saying that a game is not for you. Why would you allow the session zero to end without continuing <strong>or</strong> not simply admit that the game was not for you if there were still what you felt were clear & obvious unresolved problems?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9325026, member: 93670"] From your response it sounds like you yourself share significant blame for not being clear enough. If session zero ends and you still have not resolved things that you feel need to be resolved, that's on you to bring up that it needs to continue till resolution or how our gracefully before the unresolved items can play out at the table. A player doing that without a solid point everyone agrees is reasonable is usually going to be told that they are asking for unreasonable things and might be better served finding a table fitting them better if the table feels that the unresolved things are not reasonable. I called them red flags because you are taking an extreme hard-line absolute stance and you yourself agreed to the helpless puppet of chance being accurate in an earlier post. If you expressed just how hard that hard-line was and did so clearly while responsibly making sure everyone completely understood & agreed then the death would simply be a matter of pointing back at the clear ultimatum you had established that everyone agreed to. If you let it drop, I can only see a few explanations & all of them seem to place more of the responsibility for the situation onto your shoulders. [LIST] [*] If you let it drop so you could join a game where the gm was clearly not willing to meet your terms even half way or understand them despite feeling like it was unresolved, that seems rather unfair to blame the GM for your misrepresenting as agreeing to the game just so you could play [*]If you let it drop and agreed to play even though the GM or the other players said no..... Again that's on you and being upset when you don't get it later goes back to the red flag [*]If you let it drop or were unclear because your hard redline expectations are obviously not reasonable ones, the GM can hardly be blamed for not seeing through it. [/LIST] You always have the option of saying that a game is not for you. Why would you allow the session zero to end without continuing [B]or[/B] not simply admit that the game was not for you if there were still what you felt were clear & obvious unresolved problems? [/QUOTE]
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