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General Tabletop Discussion
*Dungeons & Dragons
Matt Colville on the “Forever DM”
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<blockquote data-quote="damiller" data-source="post: 9623678" data-attributes="member: 10995"><p>i didn't get all the way through the Matt video, but I'am watching DM crisis one, at least the intro, and I am intrigued, for others, at the concept of teaching anyone to GM.</p><p></p><p>im a forever GM, no interest, no desire to play (except that one time in 93)</p><p></p><p>However, I am passionate about people learning to DM/GM because, well, its fun. I want to make more forever DM/GMs.</p><p></p><p> I like that the new starter set it seems (i haven't listend to that whole video) to want to address this, but I discovered we had a way all along: Heroquest.</p><p></p><p>My brother jumped into it hard. We've been playing it. He talks about the DM role, and although, at first, it is just following the module and placing furniture and doors. THATs just the start. And what a nice start. It says "Hey GM, lets start with doors and furniture and monsters. I'll tell you how many you need, you decide where to put them (the furniture and monsters)."</p><p></p><p>Easy first steps.</p><p></p><p>So you do that for awhile.</p><p></p><p>Then, you get the idea, hey I can start making my own adventures (or just maps) I can select monsters. Sure can. But because of the constrained nature of the board, you can only do so much. And then their is limited purchasing of equipment. All these steps ease a person into the larger scope of what rpgs can do and be. With very little stress, and very little worry about failure. </p><p></p><p>Anyway, I am grateful that folks in the hobby are thinking of ways to help new players be DM/GMs. It is daunting, and telling people to just roleplay ....oops...do it, is. not. enough.</p><p></p><p>d</p></blockquote><p></p>
[QUOTE="damiller, post: 9623678, member: 10995"] i didn't get all the way through the Matt video, but I'am watching DM crisis one, at least the intro, and I am intrigued, for others, at the concept of teaching anyone to GM. im a forever GM, no interest, no desire to play (except that one time in 93) However, I am passionate about people learning to DM/GM because, well, its fun. I want to make more forever DM/GMs. I like that the new starter set it seems (i haven't listend to that whole video) to want to address this, but I discovered we had a way all along: Heroquest. My brother jumped into it hard. We've been playing it. He talks about the DM role, and although, at first, it is just following the module and placing furniture and doors. THATs just the start. And what a nice start. It says "Hey GM, lets start with doors and furniture and monsters. I'll tell you how many you need, you decide where to put them (the furniture and monsters)." Easy first steps. So you do that for awhile. Then, you get the idea, hey I can start making my own adventures (or just maps) I can select monsters. Sure can. But because of the constrained nature of the board, you can only do so much. And then their is limited purchasing of equipment. All these steps ease a person into the larger scope of what rpgs can do and be. With very little stress, and very little worry about failure. Anyway, I am grateful that folks in the hobby are thinking of ways to help new players be DM/GMs. It is daunting, and telling people to just roleplay ....oops...do it, is. not. enough. d [/QUOTE]
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Matt Colville on the “Forever DM”
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