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Matt's Bad-ass Ranger
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<blockquote data-quote="Ferrix" data-source="post: 550143" data-attributes="member: 6115"><p>Pretty well done, here's my review and some ideas for you. I like the way you went with it, and it definately seems to make the Ranger much more unique than defined in the PHB. Overall, good job.</p><p></p><p>~Ferrix</p><p></p><p></p><p></p><p>Well done.</p><p></p><p></p><p></p><p>Well done again. Where else have I seen this? Woodsman from WoT? Don't remember.</p><p></p><p></p><p></p><p>Creature Lore? Shouldn't it be Wilderness Lore or are you restricting it to only creatures that the ranger knows of? I'd maybe give a list of what you know depending upon how much you beat the DC by, 0-4 what type of creatures, how many, what they did, 5-9 what type weapons were employed (slashing, blunt, piercing) and up to 3rd level magics, 10-14 up to 6th level magics and specifics about the weapons, 15-20 could describe the creatures individually, weight, what they carried, etc. 20+ birthdate, birth marks, untold secrets (j/king).</p><p></p><p></p><p></p><p>Freaking awesome ability, almost like detect evil but for Rangers! I like.</p><p></p><p></p><p></p><p>Okay.</p><p></p><p></p><p></p><p>I'd kill this one, not subject to critical hits? Scary! No flanking! Ah! Okay, I've an idea for this one.</p><p></p><p>Study Combatant: At 6th level, the ranger may take a full round action to study a single creature he possesses Creature Lore about, make a check (DC standard for the creature lore). If successful, the ranger receives a +2 competence bonus to hit and damage against that creature for the duration of the encounter. The ranger may study one additional creature per two additional character levels so long as they are all of the same creature type.</p><p></p><p></p><p></p><p>Good good.</p><p></p><p></p><p></p><p>Don't like it, makes the usefulness of those pieces of equipment null. The name doesn't seem to fit well either. Make it a +5 bonus to hide and move silently at level 10, then increase it to +10 at 15th level. Also, perhaps have it apply only in the wilderness (or add some sort of focus on terrain types).</p><p></p><p></p><p></p><p>I like it.</p><p></p><p></p><p></p><p>Yeah, no. This is over powered. I don't know what to replace it with and I don't think it can be fixed as it is.</p><p></p><p>I would perhaps remove this entirely and add in an ambush ability at level 4. I'd work out the wording of my example better but oh well.</p><p></p><p>Ambush: When your opponent is flat-footed during a suprise round and during a suprise round only, you receive a +4 bonus to hit and your attacks inflict an additional 1d6 points of damage per four class levels. This additional damage is not multiplied by critical hits but will affect creatures unaffected by critical hits and sneak attacks.</p><p></p><p></p><p></p><p>Definately sick. There is a magical item ability that adds this but it's like an equivalent of a +5 bonus and I think functions once per day. For the name this would be better fitting.</p><p></p><p>Find the Weakness: The ranger may, once per day, make a Creature Lore check against the creatures standard DC +5. If successful, the ranger may make a touch attack against the creature (ranged touch if using a ranged weapon). If the attack strikes, it ignores damage reduction and automatically inflicts double damage. Must be within 30' if using a ranged weapon.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 550143, member: 6115"] Pretty well done, here's my review and some ideas for you. I like the way you went with it, and it definately seems to make the Ranger much more unique than defined in the PHB. Overall, good job. ~Ferrix Well done. Well done again. Where else have I seen this? Woodsman from WoT? Don't remember. Creature Lore? Shouldn't it be Wilderness Lore or are you restricting it to only creatures that the ranger knows of? I'd maybe give a list of what you know depending upon how much you beat the DC by, 0-4 what type of creatures, how many, what they did, 5-9 what type weapons were employed (slashing, blunt, piercing) and up to 3rd level magics, 10-14 up to 6th level magics and specifics about the weapons, 15-20 could describe the creatures individually, weight, what they carried, etc. 20+ birthdate, birth marks, untold secrets (j/king). Freaking awesome ability, almost like detect evil but for Rangers! I like. Okay. I'd kill this one, not subject to critical hits? Scary! No flanking! Ah! Okay, I've an idea for this one. Study Combatant: At 6th level, the ranger may take a full round action to study a single creature he possesses Creature Lore about, make a check (DC standard for the creature lore). If successful, the ranger receives a +2 competence bonus to hit and damage against that creature for the duration of the encounter. The ranger may study one additional creature per two additional character levels so long as they are all of the same creature type. Good good. Don't like it, makes the usefulness of those pieces of equipment null. The name doesn't seem to fit well either. Make it a +5 bonus to hide and move silently at level 10, then increase it to +10 at 15th level. Also, perhaps have it apply only in the wilderness (or add some sort of focus on terrain types). I like it. Yeah, no. This is over powered. I don't know what to replace it with and I don't think it can be fixed as it is. I would perhaps remove this entirely and add in an ambush ability at level 4. I'd work out the wording of my example better but oh well. Ambush: When your opponent is flat-footed during a suprise round and during a suprise round only, you receive a +4 bonus to hit and your attacks inflict an additional 1d6 points of damage per four class levels. This additional damage is not multiplied by critical hits but will affect creatures unaffected by critical hits and sneak attacks. Definately sick. There is a magical item ability that adds this but it's like an equivalent of a +5 bonus and I think functions once per day. For the name this would be better fitting. Find the Weakness: The ranger may, once per day, make a Creature Lore check against the creatures standard DC +5. If successful, the ranger may make a touch attack against the creature (ranged touch if using a ranged weapon). If the attack strikes, it ignores damage reduction and automatically inflicts double damage. Must be within 30' if using a ranged weapon. [/QUOTE]
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