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Matt's Bad-ass Ranger
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<blockquote data-quote="ConcreteBuddha" data-source="post: 554572" data-attributes="member: 3139"><p>Comparison between Matt's ranger and a fighter and barbarian.</p><p></p><p>Matt's ranger:</p><p>Good skill list</p><p>Good skill points</p><p>Track</p><p>Live off the land</p><p>10 creature groups</p><p>Studied hunter</p><p>Wilderness awareness</p><p>Free climber</p><p>Studied combatant</p><p>Unhindered movement</p><p>Camoflage</p><p>Master hunter</p><p>Master combatant</p><p>Find the weakness</p><p></p><p>Fighter:</p><p>Heavy armor prof</p><p>11 feats (specific list)</p><p>Weapon Spec.</p><p></p><p>Barbarian:</p><p>Good skill points</p><p>UD (flank, dex, traps)</p><p>DR</p><p>Rage</p><p>Fast movement</p><p>d12 hd</p><p>.</p><p>.</p><p>.</p><p><strong> Duplicated with magic items: </strong></p><p>Live off the land (Sustenence)</p><p>Free climber (Climbing)</p><p>Camouflage (Elvenkind stuff)</p><p></p><p></p><p><strong> Creature group stuff: </strong></p><p>10 creature groups</p><p>Studied hunter (enhanced track)</p><p>Wilderness awareness (detect favored enemies from OA)</p><p>Studied combatant (cannot be flanked, keen, and immune to crits) </p><p>Master hunter (supernatural and magical enhanced track)</p><p>Master combatant (extra attack)</p><p>Find the weakness (Coup de grace, 1/day)</p><p></p><p><strong>Other</strong></p><p>Unhindered movement</p><p>.</p><p>.</p><p>.</p><p>Some comments:</p><p></p><p>*All rangers are going to take these creature groups first: (magical beasts, giants, beasts, dragons, and monstrous humanoids).</p><p>*Is there a reason why you deleted some of the MM creature types from this list? Can't rangers also exist on other planes who have learned how to track outsiders or elementals?</p><p>*Granted, there isn't a bonus to damage, but an extra attack is too good if it stacks with haste or weapons of speed.</p><p>*The coup de grace ability is too good. Those DCs are absurdly easy at 16th level. </p><p>*The enhanced tracking abilities make more sense as a "Tracker" PrC abilities.</p><p>*Cannot be flanked, keen and immune to crits should be split up and spaced at different levels.</p><p>*The class stops getting anything at 16th level. Why?</p><p>.</p><p>.</p><p>.</p><p>So here is my gut instinct:</p><p></p><p>This ranger trades out the PHB favored enemies for a new version of favored enemies, which also serve to pigeon-hole the ranger into a claustrophobic niche. Then it adds a couple of abilities that can be easily duplicated with cheap magic items.</p><p></p><p>Now I'm not saying that this class is overpowered. (I'd have to go through a detailed analysis with the other classes and weigh the abilities.) I just feel that it has the same problem as the PHB ranger: the class is awesome when fighting FEs, and is horrible when it's not. Although this class is castrated even moreso, because the PHB ranger has spells and TWF/AMB to fall back on.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 554572, member: 3139"] Comparison between Matt's ranger and a fighter and barbarian. Matt's ranger: Good skill list Good skill points Track Live off the land 10 creature groups Studied hunter Wilderness awareness Free climber Studied combatant Unhindered movement Camoflage Master hunter Master combatant Find the weakness Fighter: Heavy armor prof 11 feats (specific list) Weapon Spec. Barbarian: Good skill points UD (flank, dex, traps) DR Rage Fast movement d12 hd . . . [B] Duplicated with magic items: [/B] Live off the land (Sustenence) Free climber (Climbing) Camouflage (Elvenkind stuff) [B] Creature group stuff: [/B] 10 creature groups Studied hunter (enhanced track) Wilderness awareness (detect favored enemies from OA) Studied combatant (cannot be flanked, keen, and immune to crits) Master hunter (supernatural and magical enhanced track) Master combatant (extra attack) Find the weakness (Coup de grace, 1/day) [B]Other[/B] Unhindered movement . . . Some comments: *All rangers are going to take these creature groups first: (magical beasts, giants, beasts, dragons, and monstrous humanoids). *Is there a reason why you deleted some of the MM creature types from this list? Can't rangers also exist on other planes who have learned how to track outsiders or elementals? *Granted, there isn't a bonus to damage, but an extra attack is too good if it stacks with haste or weapons of speed. *The coup de grace ability is too good. Those DCs are absurdly easy at 16th level. *The enhanced tracking abilities make more sense as a "Tracker" PrC abilities. *Cannot be flanked, keen and immune to crits should be split up and spaced at different levels. *The class stops getting anything at 16th level. Why? . . . So here is my gut instinct: This ranger trades out the PHB favored enemies for a new version of favored enemies, which also serve to pigeon-hole the ranger into a claustrophobic niche. Then it adds a couple of abilities that can be easily duplicated with cheap magic items. Now I'm not saying that this class is overpowered. (I'd have to go through a detailed analysis with the other classes and weigh the abilities.) I just feel that it has the same problem as the PHB ranger: the class is awesome when fighting FEs, and is horrible when it's not. Although this class is castrated even moreso, because the PHB ranger has spells and TWF/AMB to fall back on. [/QUOTE]
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