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Matt's Bad-ass Ranger
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<blockquote data-quote="Steverooo" data-source="post: 554616" data-attributes="member: 9410"><p><strong>My 37 cents Canadian (two, American)</strong></p><p></p><p>Live off the Land is a great ability! I love it!</p><p></p><p>Wilderness Awareness is just too powerful. Automatic detection of all Humanoids and predators within 50+ feet?</p><p></p><p>Studied Combatant -Cool! Needs to be lowered in power a bit, though. Disallow flanking in either case, and then choose (from round to round) whether to get keen or immunity to criticals. Offensive/defensive versions.</p><p></p><p>Unhindered Movement - Cool, but too powerful, if you think it through. No slipping and sliding down the ice hill? No tripping when crossing the pile of rubble? Think about it...</p><p></p><p>Camouflage - Any power that takes away the need for two magic items is too pwerful, IMHO.</p><p></p><p>Master Hunter - Too powerful.</p><p></p><p>Master Combatant - I have to disagree with CB, here... Since you took away the Ranger's Ambi/TWF pseudofeats, I think this is fine. Cool ability!</p><p></p><p>Find the Weakness - No, no, no! Any ability that grants coup de graces on living, moving (even unaware) creatures should be nuked, instantly! Think how you'd feel if a Gnoll Ranger did it to your PC! Ack!, Hate it! Nuke it!</p><p></p><p>Many very good, interesting ideas, though! Kudus!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 554616, member: 9410"] [b]My 37 cents Canadian (two, American)[/b] Live off the Land is a great ability! I love it! Wilderness Awareness is just too powerful. Automatic detection of all Humanoids and predators within 50+ feet? Studied Combatant -Cool! Needs to be lowered in power a bit, though. Disallow flanking in either case, and then choose (from round to round) whether to get keen or immunity to criticals. Offensive/defensive versions. Unhindered Movement - Cool, but too powerful, if you think it through. No slipping and sliding down the ice hill? No tripping when crossing the pile of rubble? Think about it... Camouflage - Any power that takes away the need for two magic items is too pwerful, IMHO. Master Hunter - Too powerful. Master Combatant - I have to disagree with CB, here... Since you took away the Ranger's Ambi/TWF pseudofeats, I think this is fine. Cool ability! Find the Weakness - No, no, no! Any ability that grants coup de graces on living, moving (even unaware) creatures should be nuked, instantly! Think how you'd feel if a Gnoll Ranger did it to your PC! Ack!, Hate it! Nuke it! Many very good, interesting ideas, though! Kudus! [/QUOTE]
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