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Matt's Bad-ass Ranger
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<blockquote data-quote="mattcolville" data-source="post: 555385" data-attributes="member: 1300"><p>Well, certianly not all rangers. But presumably you meant "the vast majority." Ok.</p><p></p><p></p><p></p><p></p><p>If you're playing a ranger on another plane that lacks wildernesses, then your GM can monkey with things to make it fit. It would take about six seconds. </p><p></p><p></p><p></p><p>I don't think, once you're at 15th level and above, that a single attack makes that much difference in the grand scheme of things.</p><p></p><p></p><p></p><p>For given values of 'absurdly easy.' 'Too easy' I might agree with.</p><p></p><p></p><p></p><p>I'd be surprised if there was an argument you could make for this that wouldn't be equally applicable to Rangers (and Paladins, and Barbarians) themselves. </p><p></p><p></p><p></p><p>Yes. I could do that. . .if I wanted him to suck more. I don't. I want him to rock.</p><p></p><p></p><p></p><p>Because I felt they had gotten enough, and most classes get most of their abilities before they hit 15th level. I originally had Find the Weakness at 20th level.</p><p></p><p></p><p></p><p></p><p>I'm trying to extract the rhetorical flourishes from your sentances and figure out what you actually mean, but I'm having trouble. </p><p></p><p>Whether an ability can be duplicated by a magic item is, it seems to me, pretty meanigless. The point is; does it make sense to the paradigm of the character. The PHB Ranger has no paradigm except "Be Like Drizzt." If we assume that, as classes advance, they begin to do magical and supernatural things--as, indeed, D&D does--then it makes sense that a class designed to be masters of the wilderness would eventually be able to move unseen through it. If I *didn't* give the Ranger camouflage then I'd be saying "He's a master of the wildernes. . .except he's not."</p><p></p><p>I can't comment on your claustrophobia, because I can't figure out what you're actually trying to say.</p><p></p><p></p><p></p><p>Again, your castration issues I can't address. However, my Ranger doesn't have Favored Enemies, he has knowledge about groups of creatures. This is different. Currently, in D&D, there's no way to know things about monsters. No way for a character to study the lore of beasts and learn their abilities and weaknesses apart from fighting them in adventures and keeping track of what they did. Creature Lore isn't Favored Enemy, it's "I know a lot about monsters."</p></blockquote><p></p>
[QUOTE="mattcolville, post: 555385, member: 1300"] Well, certianly not all rangers. But presumably you meant "the vast majority." Ok. If you're playing a ranger on another plane that lacks wildernesses, then your GM can monkey with things to make it fit. It would take about six seconds. I don't think, once you're at 15th level and above, that a single attack makes that much difference in the grand scheme of things. For given values of 'absurdly easy.' 'Too easy' I might agree with. I'd be surprised if there was an argument you could make for this that wouldn't be equally applicable to Rangers (and Paladins, and Barbarians) themselves. Yes. I could do that. . .if I wanted him to suck more. I don't. I want him to rock. Because I felt they had gotten enough, and most classes get most of their abilities before they hit 15th level. I originally had Find the Weakness at 20th level. I'm trying to extract the rhetorical flourishes from your sentances and figure out what you actually mean, but I'm having trouble. Whether an ability can be duplicated by a magic item is, it seems to me, pretty meanigless. The point is; does it make sense to the paradigm of the character. The PHB Ranger has no paradigm except "Be Like Drizzt." If we assume that, as classes advance, they begin to do magical and supernatural things--as, indeed, D&D does--then it makes sense that a class designed to be masters of the wilderness would eventually be able to move unseen through it. If I *didn't* give the Ranger camouflage then I'd be saying "He's a master of the wildernes. . .except he's not." I can't comment on your claustrophobia, because I can't figure out what you're actually trying to say. Again, your castration issues I can't address. However, my Ranger doesn't have Favored Enemies, he has knowledge about groups of creatures. This is different. Currently, in D&D, there's no way to know things about monsters. No way for a character to study the lore of beasts and learn their abilities and weaknesses apart from fighting them in adventures and keeping track of what they did. Creature Lore isn't Favored Enemy, it's "I know a lot about monsters." [/QUOTE]
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