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<blockquote data-quote="jdrakeh" data-source="post: 4702028" data-attributes="member: 13892"><p>Principia Malefex. It discusses at length a couple of items that aren't typically covered in RPGs — notably rape and other violent crime, as well as the psychological ipact of such crimes upon victims and those committing them, the investigation and prosecution of those crimes in modern London, etc. Frex, until the publication of the NWoD core book, it was the only modern RPG that addressed the trauma of taking another human life (both thematically and mechanically) to the best of my knowledge. </p><p></p><p>For players who are only familiar with the approach of Hollywood law enforcement so prevalent in RPGs, it's quite a change of pace. Suddenly "I draw my gun!" isn't an option for everybody, killing other people has actual psychological consequences, and a bunch of other stuff is going on that simply. . . er. . . <em>doesn't</em> go on in many investigative horror RPGs. It really throws a wrench in the best plans of some players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I'll readily admit that the system isn't for everybody (in fact, it's particularly clumsy in places) and the organization of the book itself is lacking, but anybody who considers himself (or herself) to be a Horror GM should read the book at least once for all of the non-standard advice and the very different approach to investigative Horror via English law.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4702028, member: 13892"] Principia Malefex. It discusses at length a couple of items that aren't typically covered in RPGs — notably rape and other violent crime, as well as the psychological ipact of such crimes upon victims and those committing them, the investigation and prosecution of those crimes in modern London, etc. Frex, until the publication of the NWoD core book, it was the only modern RPG that addressed the trauma of taking another human life (both thematically and mechanically) to the best of my knowledge. For players who are only familiar with the approach of Hollywood law enforcement so prevalent in RPGs, it's quite a change of pace. Suddenly "I draw my gun!" isn't an option for everybody, killing other people has actual psychological consequences, and a bunch of other stuff is going on that simply. . . er. . . [I]doesn't[/I] go on in many investigative horror RPGs. It really throws a wrench in the best plans of some players ;) I'll readily admit that the system isn't for everybody (in fact, it's particularly clumsy in places) and the organization of the book itself is lacking, but anybody who considers himself (or herself) to be a Horror GM should read the book at least once for all of the non-standard advice and the very different approach to investigative Horror via English law. [/QUOTE]
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