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<blockquote data-quote="Mercule" data-source="post: 4702426" data-attributes="member: 5100"><p>I'm of two minds on the matter.</p><p></p><p>First, I consider D&D to be more of an "intro game". That isn't to say that it isn't loads of fun for experienced gamers, just that it is in a market position to be the first game someone plays. I started playing D&D when I was 10ish, so I look at it from the perspective that the core books should be appropriate for kids of that age (I'd say the Red Box was, but AD&D maybe not with the wandering harlots and nekkid succubi but only marginally so). My daughter is nearing that age, and I'm looking at starting her with something appropriate. Killing stuff as a matter of course is probably questionable enough for a pre-teen, so I'm fine keeping "mature" out of it at a baseline.</p><p></p><p>On the other hand, I'm an adult and have no problem running or participating in "mature" games. By that, I mean games that involve serious philosophic questions. You can take gratuitous right out. Yes, I get that you sometimes need some graphic descriptions of scenes to evoke the right feel, but IME, that's often not handled as well as either the GM or the author thinks it is. I've run some games that were well received by the players and were in the R to NC-17 range for "mature themes" rather than violence or sexual content -- often, hinting at those is far more effective than drawing the whole picture.</p><p></p><p>If someone wanted to publish a book on including mature themes in a pseudo-Medieval fantasy game, I'd consider purchasing it. But, I also doubt that there'd be need for many system-specific mechanics, either. No need to use the GSL.</p><p></p><p>If nothing else, the definition of "mature" vs. "sophomoric" is so subjective that I think both Paizo and WotC are more than justified in including a policy requiring their approval.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4702426, member: 5100"] I'm of two minds on the matter. First, I consider D&D to be more of an "intro game". That isn't to say that it isn't loads of fun for experienced gamers, just that it is in a market position to be the first game someone plays. I started playing D&D when I was 10ish, so I look at it from the perspective that the core books should be appropriate for kids of that age (I'd say the Red Box was, but AD&D maybe not with the wandering harlots and nekkid succubi but only marginally so). My daughter is nearing that age, and I'm looking at starting her with something appropriate. Killing stuff as a matter of course is probably questionable enough for a pre-teen, so I'm fine keeping "mature" out of it at a baseline. On the other hand, I'm an adult and have no problem running or participating in "mature" games. By that, I mean games that involve serious philosophic questions. You can take gratuitous right out. Yes, I get that you sometimes need some graphic descriptions of scenes to evoke the right feel, but IME, that's often not handled as well as either the GM or the author thinks it is. I've run some games that were well received by the players and were in the R to NC-17 range for "mature themes" rather than violence or sexual content -- often, hinting at those is far more effective than drawing the whole picture. If someone wanted to publish a book on including mature themes in a pseudo-Medieval fantasy game, I'd consider purchasing it. But, I also doubt that there'd be need for many system-specific mechanics, either. No need to use the GSL. If nothing else, the definition of "mature" vs. "sophomoric" is so subjective that I think both Paizo and WotC are more than justified in including a policy requiring their approval. [/QUOTE]
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