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<blockquote data-quote="Malanath" data-source="post: 4703164" data-attributes="member: 25538"><p>Certain types of mature content is important. I don't really need tables and stuff, what I really want is fluff, and things that give me ideas.</p><p></p><p>Sure, a table on various types of STD's might be useful. Knowledge of how "genital rot" works could come in handy. How can issues such as prostitution be treated tactfully, as well as how they should be played. What type of prostitutes could exist? What are the chances of contracting a STD?</p><p></p><p>However, outside of sexual content, which really isn't all that important to me, I'd like things that help me with flavor. What does a slave market look like? How do you inspect a slave to know that you're getting a good deal? How much would a slave generally cost based on quality? Do certain races make better slaves than others? What other types of slavery exist outside of simple chattel?</p><p></p><p>When it comes to torture, what are some creative things to do outside of simply pulling out fingernails? What are some good guidelines to handle such things tactfully? </p><p></p><p>What is it like when you are captured by Drow? I have argued in the past that all male slaves of Drow are castrated unless they are used for breeding. Is this true? What happens to a male once he is castrated, both physically and psychologically?</p><p></p><p>Give me some suggestions on creating a complex and interesting villain. Give me suggestions on how to add gritty flavor to my game, and how to get players to create evil characters that aren't cartoon caricatures. </p><p></p><p>These are all things that I think any DM, regardless of their preferred level of maturity would find useful. Even if they used nothing in the book, they should still walk away with a hundred different ideas. </p><p></p><p>In a nutshell the book should provide the following: suggestions on how to handle mature content tactfully, tips that help DMs add flavor to their games, and methods to help a DM come up with their own mature content ideas.</p></blockquote><p></p>
[QUOTE="Malanath, post: 4703164, member: 25538"] Certain types of mature content is important. I don't really need tables and stuff, what I really want is fluff, and things that give me ideas. Sure, a table on various types of STD's might be useful. Knowledge of how "genital rot" works could come in handy. How can issues such as prostitution be treated tactfully, as well as how they should be played. What type of prostitutes could exist? What are the chances of contracting a STD? However, outside of sexual content, which really isn't all that important to me, I'd like things that help me with flavor. What does a slave market look like? How do you inspect a slave to know that you're getting a good deal? How much would a slave generally cost based on quality? Do certain races make better slaves than others? What other types of slavery exist outside of simple chattel? When it comes to torture, what are some creative things to do outside of simply pulling out fingernails? What are some good guidelines to handle such things tactfully? What is it like when you are captured by Drow? I have argued in the past that all male slaves of Drow are castrated unless they are used for breeding. Is this true? What happens to a male once he is castrated, both physically and psychologically? Give me some suggestions on creating a complex and interesting villain. Give me suggestions on how to add gritty flavor to my game, and how to get players to create evil characters that aren't cartoon caricatures. These are all things that I think any DM, regardless of their preferred level of maturity would find useful. Even if they used nothing in the book, they should still walk away with a hundred different ideas. In a nutshell the book should provide the following: suggestions on how to handle mature content tactfully, tips that help DMs add flavor to their games, and methods to help a DM come up with their own mature content ideas. [/QUOTE]
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