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Maure Castle - The Adventure Begins!
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<blockquote data-quote="Krauss von Espy" data-source="post: 2296695" data-attributes="member: 31847"><p>[OOC: A roll of a d4 says that Sir Vandon is nearest the painting on the southern door.]</p><p> </p><p></p><p> </p><p>Silence communes with Pelor and realizes that the entire room has a magical radiance.</p><p> </p><p></p><p> </p><p>Without warning, the flame of the candle inside the eastern door is silently extinguished, leaving a wisp of smoke trailing upward in its wake.</p><p> </p><p>Immediately, the garishly painted fighter on the door's interior ripples and animates, leaping forth in full three-dimensional solidity. With unnatural speed, the fighter raises his bastard sword above his head, ready to strike!</p><p> </p><p>(OOC: Sir Vandon's attention being focused on a different fighter painting, his readied attack is lost.)</p><p>-----------------------------------</p><p>COMBAT!</p><p> </p><p>Initiative Order:</p><p> </p><p>1.Martan 20+4=24</p><p>2.Fighter Fresco 14+5=19</p><p>3.Silence 17-1=16</p><p>4.Tanus 6+6=12</p><p>5.Sir Vandon 3+1=4</p><p> </p><p>I've included a combat map for your reference. The 'F' is the painting fighter, the rest should be pretty self-explanatory.</p><p> </p><p>Please post your character's combat actions for at least one round. If you wish, you can offer some conditional actions so that I may be able to run more than one round at a time. I realize this is more difficult to do at higher levels of play, since there are so many more options available to you (and to your opponents). I'd be happy to take it one round at a time, whichever you prefer.</p><p> </p><p>Also, if you would be so kind as to include a mini-stat block in small font at the bottom of your combat posts, that would be a huge help. Please include AC, attack mods, damage, saves, conditional/temorary bonuses etc. I'd like to be able to run the combat without referring too many times to your character sheets...it just saves time for your harried DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Krauss von Espy, post: 2296695, member: 31847"] [OOC: A roll of a d4 says that Sir Vandon is nearest the painting on the southern door.] Silence communes with Pelor and realizes that the entire room has a magical radiance. Without warning, the flame of the candle inside the eastern door is silently extinguished, leaving a wisp of smoke trailing upward in its wake. Immediately, the garishly painted fighter on the door's interior ripples and animates, leaping forth in full three-dimensional solidity. With unnatural speed, the fighter raises his bastard sword above his head, ready to strike! (OOC: Sir Vandon's attention being focused on a different fighter painting, his readied attack is lost.) ----------------------------------- COMBAT! Initiative Order: 1.Martan 20+4=24 2.Fighter Fresco 14+5=19 3.Silence 17-1=16 4.Tanus 6+6=12 5.Sir Vandon 3+1=4 I've included a combat map for your reference. The 'F' is the painting fighter, the rest should be pretty self-explanatory. Please post your character's combat actions for at least one round. If you wish, you can offer some conditional actions so that I may be able to run more than one round at a time. I realize this is more difficult to do at higher levels of play, since there are so many more options available to you (and to your opponents). I'd be happy to take it one round at a time, whichever you prefer. Also, if you would be so kind as to include a mini-stat block in small font at the bottom of your combat posts, that would be a huge help. Please include AC, attack mods, damage, saves, conditional/temorary bonuses etc. I'd like to be able to run the combat without referring too many times to your character sheets...it just saves time for your harried DM. :) [/QUOTE]
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