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Maure Castle - The Adventure Begins!
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<blockquote data-quote="Krauss von Espy" data-source="post: 2304540" data-attributes="member: 31847"><p>Round 2:</p><p> </p><p>The northern-most of the fighters whirls round upon his newest assailant, Tanus. He hacks away with his sword, but is unable to connect with the nimble Tiefling. [Attack rolls: 13,6,18. All misses.]</p><p> </p><p></p><p> </p><p>Martan's electrical rays fly across the room, with unerring precision. Two strike the fighter to the north, causing his face to contort with pain. The third ray strikes the fighter to the south. The powerful electrical jolt sends that fighter crashing to the ground where he lies motionless. [I allowed the two separate targets, obviously. Ranged Touch Attack rolls: 13+10+2-4=21, 16+10+2-4=24, 4+10+2-4=12, All Hits. Damage Rolls: 9 (empowered to 13), 15 (empowered to 22), 20 (empowered to 30). Fighter 2 goes down, dying.]</p><p> </p><p>Tanus lashes out with his fists once more, but his blows are not able to penetrate the fighter's chainmail. [Attack Rolls 5+8=13 (miss), 1 (auto miss, no fumble).</p><p> </p><p></p><p> </p><p>Martan feels renewed strength flow into him as Silence casts her spell. [Silence casts Aid. Martan gains 11 temporary hit points, +1 Attack roll bonus, +1 Save vs. Fear effects, for 12 minutes].</p><p> </p><p>Sir Vandon, his own opponent out of the fight, moves past Martan and attacks the first fighter from directly opposite Tanus. His mindblade cuts powerfully into the fighter, leaving him now badly wounded. [Voadam, I NPC'd this attack actions as it seemed the most likely. Attack roll 9+19+2+2(Flanking)=32, Hit! Damage Roll 3+8=11.]</p><p> </p><p>At that moment, the fourth and final candle, by the western door, blows out as well. True to form, that fighter springs to life and jumps into the melee! [Initiative Roll 4+5=9]</p><p> </p><p>Updated Initiative Order:</p><p> </p><p>Fighter 1</p><p>Martan</p><p>Tanus</p><p>Silence</p><p>Fighter 3</p><p>Vandon</p><p> </p><p>Round 3 Actions?</p></blockquote><p></p>
[QUOTE="Krauss von Espy, post: 2304540, member: 31847"] Round 2: The northern-most of the fighters whirls round upon his newest assailant, Tanus. He hacks away with his sword, but is unable to connect with the nimble Tiefling. [Attack rolls: 13,6,18. All misses.] Martan's electrical rays fly across the room, with unerring precision. Two strike the fighter to the north, causing his face to contort with pain. The third ray strikes the fighter to the south. The powerful electrical jolt sends that fighter crashing to the ground where he lies motionless. [I allowed the two separate targets, obviously. Ranged Touch Attack rolls: 13+10+2-4=21, 16+10+2-4=24, 4+10+2-4=12, All Hits. Damage Rolls: 9 (empowered to 13), 15 (empowered to 22), 20 (empowered to 30). Fighter 2 goes down, dying.] Tanus lashes out with his fists once more, but his blows are not able to penetrate the fighter's chainmail. [Attack Rolls 5+8=13 (miss), 1 (auto miss, no fumble). Martan feels renewed strength flow into him as Silence casts her spell. [Silence casts Aid. Martan gains 11 temporary hit points, +1 Attack roll bonus, +1 Save vs. Fear effects, for 12 minutes]. Sir Vandon, his own opponent out of the fight, moves past Martan and attacks the first fighter from directly opposite Tanus. His mindblade cuts powerfully into the fighter, leaving him now badly wounded. [Voadam, I NPC'd this attack actions as it seemed the most likely. Attack roll 9+19+2+2(Flanking)=32, Hit! Damage Roll 3+8=11.] At that moment, the fourth and final candle, by the western door, blows out as well. True to form, that fighter springs to life and jumps into the melee! [Initiative Roll 4+5=9] Updated Initiative Order: Fighter 1 Martan Tanus Silence Fighter 3 Vandon Round 3 Actions? [/QUOTE]
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