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<blockquote data-quote="Jemal" data-source="post: 3398744" data-attributes="member: 9026"><p><strong>Kiera Elzmyr</strong></p><p></p><p>@ Salthorae - That is an awesome build, REALLY fun to play, but it really hits the fun peak at horizon walker 6 (Shifting).</p><p></p><p>@ airwalkrr - OK, here she is.. : </p><p>[sblock=Kiera Elzmyr]</p><p>BTW, I decided no on the Sulloise thing, it doesn't fit.. She's not irrascible, or hot tempered (no more than anyone), and as for the magics... Illusion and Enchantment are only used mildly by Elzmyrs, and Necromancy is shunned almost completely. I think I'll just go with the Elzmyr background for RPing. Oh, one other thing - Elzmyr's believe magic is THE pinnacle, and so if there's a spell that can do something, they believe that's how it SHOULD be done, which sometimes gets on other peoples nerves. "OH don't bother picking the lock, I know KNOCK!" "Why jump when you can fly?" "I need a chair.. *Polymorph any Object rock into chair* (Or at lower levels, Tensers Floating Disk)". HECK, by the time they're high enough level, most Elzmyrs move permanently into magical domiciles. (Dar never owned a house, simply casting and recasting Mordenkainens Magnificent Mansion whenever he needed somewhere to stay, and keeping all his belongings in a portable hole. He didn't need furniture b/c he knew fabricate and Polymorph Any Object.)</p><p>As you can see, abuse of magic is commonplace, though they try not to exhaust themselves.</p><p></p><p></p><p>Kiera Elzmyr, the Silver Stream</p><p>Human female, Sorcerer 12</p><p>AL: CG HT: 5'10" WT: 130 Hair: Long, Silver Eyes: Green</p><p></p><p>STR: 8 (-1) [0 points]</p><p>DEX: 16 (+3) [3 points + 1 Level + 4 Enhancement]</p><p>CON: 10 (+0) [2 points]</p><p>INT: 14 (+2) [6 points]</p><p>WIS: 14 (+2) [4 points + 2 Enhancement]</p><p>CHA: 24 (+7) [10 points + 2 Level + 6 Enhancement]</p><p></p><p>HP: 31 (12d4) AC: 17/21 (10 base + 3 Dex + 4 Mage Armour, +4 Shield [If cast])</p><p>Saves: FORT: +4 (4 Base) REF: +9 (4 Base + 3 Dex + 2 Weasel Familiar) WILL: +10 (8 Base + 2 Wis)</p><p>Init: +3</p><p></p><p>Bab: 6</p><p>Ranged Touch Attack +9</p><p></p><p><strong>Skills(Total/Ranks):[75 Points, max ranks = 15] </strong></p><p>Concentration(+15/15), Spellcraft(+19/15), Know:Arcana(+17/15), Craft[Blacksmithing, Stonemasonry](+16/10), Perform[String Instruments](+12/5cc)</p><p>Spot/Listen(+4, no ranks)</p><p>(*cc=Cross Class; 2 skill points) Synergy bonuses are allready figured in.</p><p></p><p><strong>Feats: [6]</strong> Eschew Materials, Spell focus(Transmutation), Spell Focus(Evocation), Empower Spell, Maximize Spell, Talented Artisan</p><p></p><p><strong>Class Features:</strong> </p><p>Familiar (Weasel - Nevin)</p><p>Spontaneous Spellcasting </p><p>Pristine* : The character never gets dirty, water drips and dries off quickly, mud seems to just miss him/her, hair and clothing is never out of place, etc.</p><p>Counting Coppers* : The character has an uncanny counting ability, and can easily count any number of things within sight (Such as the number of coins in a pile, provided most of them can be seen, the number of apples in a tree, or the number of people in an advancing mob)</p><p>* = replace 0 lvl spells known*</p><p></p><p>Spells: </p><p>Known : 7*/5/5/4/3/2/1</p><p>*=lost two for class abilities Pristine and Counting Coppers*</p><p>Spells per day : 8/8/8/8/7/6/4</p><p></p><p>Save DC = 17 + spell level (18 for Evocation/Transmutation)</p><p></p><p>0 lvl - Detect Magic, Mending, Light, Prestidigitation, Mage Hand, Open/Close, Message</p><p></p><p>1st lvl -</p><p>Magic Missile, Mage Armour, Shield, Endure Elements, Alarm</p><p></p><p>2nd lvl -</p><p>Invisibility, Scorching Ray, Knock, See Invisibility, *1 More?*</p><p></p><p>3rd lvl -</p><p>Fireball(Ev), Fly, Greater Magic Weapon, Dispel Magic</p><p></p><p>4th lvl -</p><p>Polymorph, Dimension Door, Stoneshape</p><p></p><p>5th lvl -</p><p>Telekinesis(Trans), Major Creation</p><p></p><p>6th lvl -</p><p>Disintegrate(Trans)</p><p></p><p><strong>Languages:</strong> Common, Draconic, Elven</p><p></p><p><strong>Equipment: </strong></p><p></p><p>Cloak of Charisma + 6 (36,000)</p><p>Gloves of Dexterity + 4 (16,000)</p><p>Periapt of Wisdom + 2 (4,000)</p><p>Ring of Sustenance (2,500)</p><p>Ring of the Ram (8,600)</p><p>Eyes of the Eagle (2,500)</p><p>Boots of Winterland (2,500)</p><p>Lyre of Building (13,000)</p><p>Bag of Holding Type I (2,500)</p><p></p><p>Nobles Outfit + Jewelry (200)</p><p>Spare Explorers outfit (10)</p><p>Signet Ring (5)</p><p>5 bottles fine wine (50)</p><p>MW Artisans Tools[Blacksmithing+Stonemasonry] (55)</p><p></p><p>25GP</p><p></p><p></p><p>[/sblock]</p><p></p><p>I just have to decide on a couple craft skills for secondarys... any suggestions?</p></blockquote><p></p>
[QUOTE="Jemal, post: 3398744, member: 9026"] [b]Kiera Elzmyr[/b] @ Salthorae - That is an awesome build, REALLY fun to play, but it really hits the fun peak at horizon walker 6 (Shifting). @ airwalkrr - OK, here she is.. : [sblock=Kiera Elzmyr] BTW, I decided no on the Sulloise thing, it doesn't fit.. She's not irrascible, or hot tempered (no more than anyone), and as for the magics... Illusion and Enchantment are only used mildly by Elzmyrs, and Necromancy is shunned almost completely. I think I'll just go with the Elzmyr background for RPing. Oh, one other thing - Elzmyr's believe magic is THE pinnacle, and so if there's a spell that can do something, they believe that's how it SHOULD be done, which sometimes gets on other peoples nerves. "OH don't bother picking the lock, I know KNOCK!" "Why jump when you can fly?" "I need a chair.. *Polymorph any Object rock into chair* (Or at lower levels, Tensers Floating Disk)". HECK, by the time they're high enough level, most Elzmyrs move permanently into magical domiciles. (Dar never owned a house, simply casting and recasting Mordenkainens Magnificent Mansion whenever he needed somewhere to stay, and keeping all his belongings in a portable hole. He didn't need furniture b/c he knew fabricate and Polymorph Any Object.) As you can see, abuse of magic is commonplace, though they try not to exhaust themselves. Kiera Elzmyr, the Silver Stream Human female, Sorcerer 12 AL: CG HT: 5'10" WT: 130 Hair: Long, Silver Eyes: Green STR: 8 (-1) [0 points] DEX: 16 (+3) [3 points + 1 Level + 4 Enhancement] CON: 10 (+0) [2 points] INT: 14 (+2) [6 points] WIS: 14 (+2) [4 points + 2 Enhancement] CHA: 24 (+7) [10 points + 2 Level + 6 Enhancement] HP: 31 (12d4) AC: 17/21 (10 base + 3 Dex + 4 Mage Armour, +4 Shield [If cast]) Saves: FORT: +4 (4 Base) REF: +9 (4 Base + 3 Dex + 2 Weasel Familiar) WILL: +10 (8 Base + 2 Wis) Init: +3 Bab: 6 Ranged Touch Attack +9 [b]Skills(Total/Ranks):[75 Points, max ranks = 15] [/b] Concentration(+15/15), Spellcraft(+19/15), Know:Arcana(+17/15), Craft[Blacksmithing, Stonemasonry](+16/10), Perform[String Instruments](+12/5cc) Spot/Listen(+4, no ranks) (*cc=Cross Class; 2 skill points) Synergy bonuses are allready figured in. [b]Feats: [6][/b] Eschew Materials, Spell focus(Transmutation), Spell Focus(Evocation), Empower Spell, Maximize Spell, Talented Artisan [b]Class Features:[/b] Familiar (Weasel - Nevin) Spontaneous Spellcasting Pristine* : The character never gets dirty, water drips and dries off quickly, mud seems to just miss him/her, hair and clothing is never out of place, etc. Counting Coppers* : The character has an uncanny counting ability, and can easily count any number of things within sight (Such as the number of coins in a pile, provided most of them can be seen, the number of apples in a tree, or the number of people in an advancing mob) * = replace 0 lvl spells known* Spells: Known : 7*/5/5/4/3/2/1 *=lost two for class abilities Pristine and Counting Coppers* Spells per day : 8/8/8/8/7/6/4 Save DC = 17 + spell level (18 for Evocation/Transmutation) 0 lvl - Detect Magic, Mending, Light, Prestidigitation, Mage Hand, Open/Close, Message 1st lvl - Magic Missile, Mage Armour, Shield, Endure Elements, Alarm 2nd lvl - Invisibility, Scorching Ray, Knock, See Invisibility, *1 More?* 3rd lvl - Fireball(Ev), Fly, Greater Magic Weapon, Dispel Magic 4th lvl - Polymorph, Dimension Door, Stoneshape 5th lvl - Telekinesis(Trans), Major Creation 6th lvl - Disintegrate(Trans) [b]Languages:[/b] Common, Draconic, Elven [b]Equipment: [/b] Cloak of Charisma + 6 (36,000) Gloves of Dexterity + 4 (16,000) Periapt of Wisdom + 2 (4,000) Ring of Sustenance (2,500) Ring of the Ram (8,600) Eyes of the Eagle (2,500) Boots of Winterland (2,500) Lyre of Building (13,000) Bag of Holding Type I (2,500) Nobles Outfit + Jewelry (200) Spare Explorers outfit (10) Signet Ring (5) 5 bottles fine wine (50) MW Artisans Tools[Blacksmithing+Stonemasonry] (55) 25GP [/sblock] I just have to decide on a couple craft skills for secondarys... any suggestions? [/QUOTE]
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