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<blockquote data-quote="Salthorae" data-source="post: 3400346" data-attributes="member: 1095"><p>No worries! Here is Talenir Swiftbow</p><p></p><p>[sblock=Talenir Swiftbow]<strong>Talenir Swiftbow</strong></p><p>NG Medium Human <em>Ranger 11/Horizon Walker 1</em></p><p><strong>Init:</strong> +3; <strong>Senses:</strong> Darkvision 60 ft., Listen +15, Spot +15</p><p><strong>Languages:</strong> Common, Elven, Giant</p><p></p><p><strong>AC:</strong> 25, <strong>touch:</strong> 15, <strong>flat-footed:</strong> 22</p><p><strong>HP:</strong> 81 (12d8+24)</p><p><strong>Resist:</strong> Affected by <em>Endure Elements</em></p><p><strong>Fort:</strong> +13, <strong>Ref:</strong> +12, <strong>Will:</strong> +6</p><p></p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Melee:</strong> +1 Keen Rapier +16/+11/+6 (1d6+3/15–20); or</p><p>Masterwork Dagger +16/+11/+6 (1d4+2 )</p><p><strong>Ranged:</strong> +2 Shocking Composite Longbow +17/+12/+7 (1d8+3 and 1d6 electricity); or</p><p>Masterwork Dagger +16/+11/+6 (1d4+2 )</p><p><strong>Space:</strong> 5 ft.; <strong>Reach:</strong> 5 ft.</p><p><strong>Base Atk:</strong> +12; Grp +14</p><p><strong>Atk Options:</strong> Point Blank Shot, Rapid Shot, Many Shot, Imp. Precise Shot, Shot on the Run</p><p><strong>Spells prepared (CL 5th):</strong> 1- Longstrider, Speak with Animals; 2 - Barkskin</p><p></p><p></p><p><strong>Abilities:</strong> Str 15, Dex 16, Con 14, Int 14, Wis 12, Cha 8</p><p><strong>SQ:</strong> Favored Enemies (Undead +4, Constructs +4, Outsiders (Evil) +2)*</p><p>*Bonus' apply to Bluff, Listen, Sense Motive, Spot, Survival and all weapon damages</p><p><strong>Feats:</strong> Point Blank Shot, Precise Shot, Dodge, Mobility, Shot on the Run, Weapon Finesse</p><p><strong>Bonus Feats:</strong> Track, Endurance</p><p><strong>Virtual Feats:</strong> Rapid Shot, Many Shot, Improved Precise Shot</p><p><strong>Skills:</strong> Climb +6(+8 with Rope), Craft (Bowmaking) +4, Handle Animal +4, Heal +4, Hide +27, Jump +6, Knowledge (Dungeoneering) +7, Knowledge (Geography) +10, Knowledge (Nature) +14, Listen +15, Move Silently +21, Ride +9, Search +15, Spot +15, Survival +15, Swim +5, Use Rope +8</p><p><strong>Possessions:</strong> +1 keen rapier, MW Dagger, +2 Darkwood Buckler, +3 Silent Moves Mithral Chain Shirt, Ring of Protection +2, Ring of Chameleon Power, Amulet of Health +2, Gauntlets of Ogre Power, Boots of the Winterland, Cloak of Resistance +2, Bag of Holding (Type I), Efficient Quiver, Wand of Cure Light Wounds (50 charges), Potion of Cure Moderate Wounds (x2), Potion of Negate Poison, Dust of Tracelessness (x2), Holy Water (x2), Everbright Stone (as Everburning Torch but on stone)</p><p><strong>In Bag of Holding:</strong> 50' Silk Rope (x2), Grappling Hook, Bedroll, Tent, Chalk, Torches (x5), Sunrod (x3), Smokestick (x3), Waterskin (x2), Rations (10 days), Twine (10'), 10' Pole, Mirror, Winter Blanket, Fish Hook (x5), Wire, Oil (x5), Flint & Steel, Hammer, Holy Water (x2), Acid (x5), Alchemist Fire (x3), Traveler's Outfit, Portable Ram</p><p><strong>In Efficient Quiver:</strong> 100 arrows, +2 Shocking Composite (+1 str) Longbow</p><p><strong>Remaining Wealth:</strong> 93 gp</p><p></p><p><strong>Favored Enemies (Ex):</strong> +4 vs Undead, +4 vs Constructs, +2 vs. Evil Outsiders; Bonuses to Bluff, Listen, Sense Movtive, Spot, Survival and weapon damage rolls</p><p><strong>Wild Empathy (Ex): </strong> 1d20+12 to effect animals as with a Diplomacy Check</p><p><strong>Combat Style (Ex):</strong> Virtual Feats: Archery: 2nd Level - Rapid Shot, 6th Level - Manyshot, 11th Level - Improved Precise Shot</p><p><strong>Woodland Stride (Ex):</strong> Move through undergrowth and normal speed</p><p><strong>Swift Tracker (Ex):</strong> Track at normal speeds, -10 to Track at Double Speed</p><p><strong>Evasion (Ex):</strong> Sucessful reflex save for half damage equals no damage. </p><p><strong>Animal Companion (Ex): </strong> </p><p>Black Bear: Link, Share spells, Evasion, 7 Tricks</p><p><strong>Terrain Mastery (Ex):</strong> Underground - Darkvision 60' & +1 insight bonus to Attack and Damage Rolls vs. creatures with "Underground" in their Environment Entry[/sblock]</p><p></p><p>[sblock=Animal Friends]<strong>Bear, Black</strong></p><p>Medium Animal Companion</p><p><strong>Init </strong> +1; <strong>Senses</strong> Low-light Vision, Scent., Listen +4, Spot +4</p><p></p><p><strong>AC</strong> 13, touch 11, flat-footed 11</p><p><strong>HP</strong> 19 (3d8+6)</p><p><strong>Fort</strong> +5, <strong>Ref </strong> +4, <strong>Will</strong> +2</p><p></p><p><strong>Speed</strong> 40 ft. (8 squares)</p><p><strong>Melee:</strong> Claw +6 melee (1d4+6) or Bite +1 melee (1d6+2)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk:</strong> +2; Grp +6</p><p></p><p><strong>Abilities:</strong> Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6</p><p><strong>SQ:</strong> Low-light vision, Scent, Link, Share Spells, 7 Tricks</p><p><strong>Feats:</strong> Endurance, Run</p><p><strong>Skills:</strong> Climb +4, Listen +5, Spot +5, Swim +8*</p><p>*+4 racial bonus on Swim checks</p><p></p><p><strong>Tricks:</strong> Attack, Heel, Guard, Down, Fetch, Come, Defend</p><p></p><p>-------------------------------------------------------------------</p><p></p><p><strong>Warhorse, Light</strong></p><p>Large Animal </p><p><strong>Init </strong> +1; <strong>Senses</strong> Low-light Vision, Scent., Listen +4, Spot +4</p><p></p><p><strong>AC</strong> 14, touch 15, flat-footed 12</p><p><strong>HP</strong> 22 (3d8+9)</p><p><strong>Fort </strong> +6, <strong>Ref </strong> +4, <strong>Will </strong> +2</p><p></p><p><strong>Speed </strong> 60 ft. (12 squares)</p><p><strong>Melee:</strong> 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)</p><p><strong>Space </strong> 10 ft.; <strong>Reach </strong> 5 ft.</p><p><strong>Base Atk</strong> +2; Grp +9</p><p></p><p><strong>Abilities:</strong> Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p><strong>Feats:</strong> Endurance, Run</p><p><strong>Skills:</strong> Listen +4, Spot +4[/sblock]</p><p></p><p>[sblock=Wealth Spent Log]Armor </p><p>Chain Shirt 250</p><p>+3 9000</p><p>Mithral 1000</p><p>Silent 3750</p><p></p><p>Shield </p><p>Buckler 165</p><p>+2 4000</p><p>Dark Wood 40</p><p></p><p>Weapons </p><p>Rapier 320</p><p>Keen (+1) </p><p>+1 </p><p>Total: +2 8000</p><p></p><p>Longbow, </p><p>Comp (+1 STR) 500</p><p>+2</p><p>Shocking (+1) </p><p>Total: +3 18000</p><p></p><p>MW Dagger 302</p><p></p><p>Ring </p><p>Chameleon Pwr 12700</p><p>RoP: +2 8000</p><p></p><p>Misc Items </p><p>Amulet Health +2 4000</p><p>Gauntlet: Ogre Power 4000</p><p>Boots: Winterland 2500</p><p>CoR: +2 4000</p><p>BoH: I 2500</p><p>Efficient Quiver 1800</p><p>Dust: Tracelessness (x2) 500</p><p>Potion: Neut Poison 750</p><p>Potion: CMW (x2) 600</p><p>Wand: CLW 750</p><p>Everbright stone 110</p><p> </p><p>Mundane Gear 195</p><p>Warhorse, Light 150</p><p>Military Saddle 20</p><p>100 arrows 5</p><p></p><p><strong>Gold total 88000</strong></p><p><strong>Remanining 93</strong>[/sblock]</p><p></p><p>Let me know what you think... Background to come!</p></blockquote><p></p>
[QUOTE="Salthorae, post: 3400346, member: 1095"] No worries! Here is Talenir Swiftbow [sblock=Talenir Swiftbow][B]Talenir Swiftbow[/B] NG Medium Human [I]Ranger 11/Horizon Walker 1[/I] [B]Init:[/B] +3; [B]Senses:[/B] Darkvision 60 ft., Listen +15, Spot +15 [B]Languages:[/B] Common, Elven, Giant [B]AC:[/B] 25, [B]touch:[/B] 15, [B]flat-footed:[/B] 22 [B]HP:[/B] 81 (12d8+24) [B]Resist:[/B] Affected by [i]Endure Elements[/i] [B]Fort:[/B] +13, [B]Ref:[/B] +12, [B]Will:[/B] +6 [B]Speed:[/B] 30 ft. (6 squares) [B]Melee:[/B] +1 Keen Rapier +16/+11/+6 (1d6+3/15–20); or Masterwork Dagger +16/+11/+6 (1d4+2 ) [B]Ranged:[/B] +2 Shocking Composite Longbow +17/+12/+7 (1d8+3 and 1d6 electricity); or Masterwork Dagger +16/+11/+6 (1d4+2 ) [B]Space:[/B] 5 ft.; [B]Reach:[/B] 5 ft. [B]Base Atk:[/B] +12; Grp +14 [B]Atk Options:[/B] Point Blank Shot, Rapid Shot, Many Shot, Imp. Precise Shot, Shot on the Run [B]Spells prepared (CL 5th):[/B] 1- Longstrider, Speak with Animals; 2 - Barkskin [B]Abilities:[/B] Str 15, Dex 16, Con 14, Int 14, Wis 12, Cha 8 [B]SQ:[/B] Favored Enemies (Undead +4, Constructs +4, Outsiders (Evil) +2)* *Bonus' apply to Bluff, Listen, Sense Motive, Spot, Survival and all weapon damages [B]Feats:[/B] Point Blank Shot, Precise Shot, Dodge, Mobility, Shot on the Run, Weapon Finesse [B]Bonus Feats:[/B] Track, Endurance [B]Virtual Feats:[/B] Rapid Shot, Many Shot, Improved Precise Shot [B]Skills:[/B] Climb +6(+8 with Rope), Craft (Bowmaking) +4, Handle Animal +4, Heal +4, Hide +27, Jump +6, Knowledge (Dungeoneering) +7, Knowledge (Geography) +10, Knowledge (Nature) +14, Listen +15, Move Silently +21, Ride +9, Search +15, Spot +15, Survival +15, Swim +5, Use Rope +8 [B]Possessions:[/B] +1 keen rapier, MW Dagger, +2 Darkwood Buckler, +3 Silent Moves Mithral Chain Shirt, Ring of Protection +2, Ring of Chameleon Power, Amulet of Health +2, Gauntlets of Ogre Power, Boots of the Winterland, Cloak of Resistance +2, Bag of Holding (Type I), Efficient Quiver, Wand of Cure Light Wounds (50 charges), Potion of Cure Moderate Wounds (x2), Potion of Negate Poison, Dust of Tracelessness (x2), Holy Water (x2), Everbright Stone (as Everburning Torch but on stone) [B]In Bag of Holding:[/B] 50' Silk Rope (x2), Grappling Hook, Bedroll, Tent, Chalk, Torches (x5), Sunrod (x3), Smokestick (x3), Waterskin (x2), Rations (10 days), Twine (10'), 10' Pole, Mirror, Winter Blanket, Fish Hook (x5), Wire, Oil (x5), Flint & Steel, Hammer, Holy Water (x2), Acid (x5), Alchemist Fire (x3), Traveler's Outfit, Portable Ram [b]In Efficient Quiver:[/b] 100 arrows, +2 Shocking Composite (+1 str) Longbow [b]Remaining Wealth:[/b] 93 gp [B]Favored Enemies (Ex):[/B] +4 vs Undead, +4 vs Constructs, +2 vs. Evil Outsiders; Bonuses to Bluff, Listen, Sense Movtive, Spot, Survival and weapon damage rolls [B]Wild Empathy (Ex): [/B] 1d20+12 to effect animals as with a Diplomacy Check [B]Combat Style (Ex):[/B] Virtual Feats: Archery: 2nd Level - Rapid Shot, 6th Level - Manyshot, 11th Level - Improved Precise Shot [B]Woodland Stride (Ex):[/B] Move through undergrowth and normal speed [B]Swift Tracker (Ex):[/B] Track at normal speeds, -10 to Track at Double Speed [B]Evasion (Ex):[/B] Sucessful reflex save for half damage equals no damage. [B]Animal Companion (Ex): [/B] Black Bear: Link, Share spells, Evasion, 7 Tricks [B]Terrain Mastery (Ex):[/B] Underground - Darkvision 60' & +1 insight bonus to Attack and Damage Rolls vs. creatures with "Underground" in their Environment Entry[/sblock] [sblock=Animal Friends][B]Bear, Black[/B] Medium Animal Companion [B]Init [/B] +1; [B]Senses[/B] Low-light Vision, Scent., Listen +4, Spot +4 [B]AC[/B] 13, touch 11, flat-footed 11 [B]HP[/B] 19 (3d8+6) [B]Fort[/B] +5, [B]Ref [/B] +4, [B]Will[/B] +2 [B]Speed[/B] 40 ft. (8 squares) [B]Melee:[/B] Claw +6 melee (1d4+6) or Bite +1 melee (1d6+2) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk:[/B] +2; Grp +6 [B]Abilities:[/B] Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6 [B]SQ:[/B] Low-light vision, Scent, Link, Share Spells, 7 Tricks [B]Feats:[/B] Endurance, Run [B]Skills:[/B] Climb +4, Listen +5, Spot +5, Swim +8* *+4 racial bonus on Swim checks [B]Tricks:[/B] Attack, Heel, Guard, Down, Fetch, Come, Defend ------------------------------------------------------------------- [B]Warhorse, Light[/B] Large Animal [B]Init [/B] +1; [B]Senses[/B] Low-light Vision, Scent., Listen +4, Spot +4 [B]AC[/B] 14, touch 15, flat-footed 12 [B]HP[/B] 22 (3d8+9) [B]Fort [/B] +6, [B]Ref [/B] +4, [B]Will [/B] +2 [B]Speed [/B] 60 ft. (12 squares) [B]Melee:[/B] 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) [B]Space [/B] 10 ft.; [B]Reach [/B] 5 ft. [B]Base Atk[/B] +2; Grp +9 [B]Abilities:[/B] Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 [B]Feats:[/B] Endurance, Run [B]Skills:[/B] Listen +4, Spot +4[/sblock] [sblock=Wealth Spent Log]Armor Chain Shirt 250 +3 9000 Mithral 1000 Silent 3750 Shield Buckler 165 +2 4000 Dark Wood 40 Weapons Rapier 320 Keen (+1) +1 Total: +2 8000 Longbow, Comp (+1 STR) 500 +2 Shocking (+1) Total: +3 18000 MW Dagger 302 Ring Chameleon Pwr 12700 RoP: +2 8000 Misc Items Amulet Health +2 4000 Gauntlet: Ogre Power 4000 Boots: Winterland 2500 CoR: +2 4000 BoH: I 2500 Efficient Quiver 1800 Dust: Tracelessness (x2) 500 Potion: Neut Poison 750 Potion: CMW (x2) 600 Wand: CLW 750 Everbright stone 110 Mundane Gear 195 Warhorse, Light 150 Military Saddle 20 100 arrows 5 [B]Gold total 88000 Remanining 93[/B][/sblock] Let me know what you think... Background to come! [/QUOTE]
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