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General Tabletop Discussion
*Pathfinder & Starfinder
Max Dex bonus restricts Dex to attack rolls.
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<blockquote data-quote="genshou" data-source="post: 2673194" data-attributes="member: 13164"><p>That's why we have the House Rules forum (my favorite forum, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>The problem with having Dex-based skills limited by Max Dex is that–with the exception of Ride–they are already suffering an armour check penalty based on the type of armor you are wearing. Always always <em>always</em> avoid doing double duty like this. If there's already a penalty to Dex-based skills and Str-based movement skills for wearing armor, don't add another one.</p><p></p><p>As for the other stuff, I don't think it's a good idea. Dexterity represents accuracy and you don't lose any when wearing armor. Guys in heavy armor can still throw axes just as well as if they were unarmored, at least IME.</p></blockquote><p></p>
[QUOTE="genshou, post: 2673194, member: 13164"] That's why we have the House Rules forum (my favorite forum, of course :) ). The problem with having Dex-based skills limited by Max Dex is that–with the exception of Ride–they are already suffering an armour check penalty based on the type of armor you are wearing. Always always [I]always[/I] avoid doing double duty like this. If there's already a penalty to Dex-based skills and Str-based movement skills for wearing armor, don't add another one. As for the other stuff, I don't think it's a good idea. Dexterity represents accuracy and you don't lose any when wearing armor. Guys in heavy armor can still throw axes just as well as if they were unarmored, at least IME. [/QUOTE]
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Max Dex bonus restricts Dex to attack rolls.
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