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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Max Dex bonus restricts Dex to attack rolls.
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<blockquote data-quote="Azlan" data-source="post: 2682985" data-attributes="member: 2340"><p>A mithril shirt allows up to a +6 DEX bonus. You'd have to have a phenominal Dex of 24 or greater before you'd outgrow that.</p><p></p><p></p><p></p><p>Exactly what I intended it to be...</p><p></p><p>Characters who focus on ranged weapons and Finessed melee weapons, as well as characters who use a lot of Dex-based skills, tend to wear light armor. Characters who focus on standard melee weapons tend to wear heavy armor. Characters who are somewhere in between tend to wear medium armor.</p><p></p><p>Mithril armor is very nice indeed, to acquire. A character who has been limiting himself to medium armor such as chainmail, to avoid the Max. Dex bonus of heavy armors, would definitely make the switch, should he find a suit of mithril plate armor.</p><p></p><p>Characters in heavy armor tend to eschew potions of Cat's Grace and Gloves of Dexterity, even when available. (These characters tend to be already maxed out, regarding their Dex bonus, because of their armor.) To supplement their AC, wearers of heavy armor favor potions of Barkskin and Amulets of Natural Armor.</p><p></p><p>Wearers of light armor tend to be 3 or 4 points of Dex away from gaining the maximim Dex bonus afforded by their armor. (A player character with a natural, unaugmented Dex greater than 18 is rare in my campaigns.) They like to use potions of Bull's Strength, since it boosts their damage (if not their attack as well) when using a melee weapon or a thrown ranged weapon.</p><p></p><p>Just like on a battlefield, historically, combatants with melee weapons and heavy armor tend to be in the front, while opponents with ranged weapons and light armor tend to hang in the back.</p></blockquote><p></p>
[QUOTE="Azlan, post: 2682985, member: 2340"] A mithril shirt allows up to a +6 DEX bonus. You'd have to have a phenominal Dex of 24 or greater before you'd outgrow that. Exactly what I intended it to be... Characters who focus on ranged weapons and Finessed melee weapons, as well as characters who use a lot of Dex-based skills, tend to wear light armor. Characters who focus on standard melee weapons tend to wear heavy armor. Characters who are somewhere in between tend to wear medium armor. Mithril armor is very nice indeed, to acquire. A character who has been limiting himself to medium armor such as chainmail, to avoid the Max. Dex bonus of heavy armors, would definitely make the switch, should he find a suit of mithril plate armor. Characters in heavy armor tend to eschew potions of Cat's Grace and Gloves of Dexterity, even when available. (These characters tend to be already maxed out, regarding their Dex bonus, because of their armor.) To supplement their AC, wearers of heavy armor favor potions of Barkskin and Amulets of Natural Armor. Wearers of light armor tend to be 3 or 4 points of Dex away from gaining the maximim Dex bonus afforded by their armor. (A player character with a natural, unaugmented Dex greater than 18 is rare in my campaigns.) They like to use potions of Bull's Strength, since it boosts their damage (if not their attack as well) when using a melee weapon or a thrown ranged weapon. Just like on a battlefield, historically, combatants with melee weapons and heavy armor tend to be in the front, while opponents with ranged weapons and light armor tend to hang in the back. [/QUOTE]
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Community
General Tabletop Discussion
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Max Dex bonus restricts Dex to attack rolls.
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