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Max dice pools
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<blockquote data-quote="Steve Cansdale" data-source="post: 7563092" data-attributes="member: 6931941"><p>I understand that the mechanism for defining a maximum dice pool is based on the Grade is Attribute + Skill + Equipment (and that there are some factors that can add/subtract dice but these are not included in the Grade cap).</p><p></p><p>Q1. For skill checks, I assume any excess dice (Attribute + Skill) over the maximum for the Grade are just lost?</p><p></p><p>Q2. Does this limitation apply to Combat? If so, what happens to any "excess" dice? Example: if the Grade 5 PC ends up with a basic (A+S+E) dice pool of 7d6, what happens to the excess 2d6? Are these just lost or can they be "converted" to a bonus damage dice?</p><p></p><p>Q3. Does the maximum dice pool for a Grade also bite when calculating derived statistics? These are driven by the core attributes plus dice from the skills (example: Health is END + WIL + Hardy) and might exceed the Grade maximum.</p><p></p><p>Just want to make sure that I'm not diddling my players out of dice! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Steve Cansdale, post: 7563092, member: 6931941"] I understand that the mechanism for defining a maximum dice pool is based on the Grade is Attribute + Skill + Equipment (and that there are some factors that can add/subtract dice but these are not included in the Grade cap). Q1. For skill checks, I assume any excess dice (Attribute + Skill) over the maximum for the Grade are just lost? Q2. Does this limitation apply to Combat? If so, what happens to any "excess" dice? Example: if the Grade 5 PC ends up with a basic (A+S+E) dice pool of 7d6, what happens to the excess 2d6? Are these just lost or can they be "converted" to a bonus damage dice? Q3. Does the maximum dice pool for a Grade also bite when calculating derived statistics? These are driven by the core attributes plus dice from the skills (example: Health is END + WIL + Hardy) and might exceed the Grade maximum. Just want to make sure that I'm not diddling my players out of dice! :P [/QUOTE]
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