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General Tabletop Discussion
*Pathfinder & Starfinder
Max HP Debate for PC's and Monsters
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<blockquote data-quote="Deset Gled" data-source="post: 620266" data-attributes="member: 7808"><p>Direct damage spells are still used on a regular basis, but are only a part of the casters repetoire. As far as I've been able to tell, both the supportive/utility type and artillery type casters still have as much merit as before. It is worth noting, though, that I strongly discourage my characters from using save-or-die spells. If I didn't, I do see a lot of room for them to be unbalanced. The clerics turning ability got to be a real pain before I starting altering a few things (I changed the Hit-Die rating of the undead. Instead of 1d12, call it 2d6 or 3d4, etc.)</p><p></p><p></p><p></p><p></p><p>Right now, we're still around the lower levels (4-6ish), so I'm probably not the best person to ask. So far, it doesn't seem to push things in the favor of any one class. The only way that I've really seen it alter balance is that the bonus hitpoints from Constitution are not quite as important as they were before. This can make it easier on monks or rogues who want to put their higher stats in other areas.</p><p></p><p></p><p></p><p>It wasn't as much of a change as I thought it would be. Since I use a lot of monster's with character classes, it really didn't change things much at all from what I normally do. I'm also a big fan of changing any stat or bonus that I feel like changing on a enemy before I put it into battle. The main thing is to be flexible (which I think is good advice for any DM), and keep in mind that pulling things straight out of a book may not be the best idea.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 620266, member: 7808"] Direct damage spells are still used on a regular basis, but are only a part of the casters repetoire. As far as I've been able to tell, both the supportive/utility type and artillery type casters still have as much merit as before. It is worth noting, though, that I strongly discourage my characters from using save-or-die spells. If I didn't, I do see a lot of room for them to be unbalanced. The clerics turning ability got to be a real pain before I starting altering a few things (I changed the Hit-Die rating of the undead. Instead of 1d12, call it 2d6 or 3d4, etc.) Right now, we're still around the lower levels (4-6ish), so I'm probably not the best person to ask. So far, it doesn't seem to push things in the favor of any one class. The only way that I've really seen it alter balance is that the bonus hitpoints from Constitution are not quite as important as they were before. This can make it easier on monks or rogues who want to put their higher stats in other areas. It wasn't as much of a change as I thought it would be. Since I use a lot of monster's with character classes, it really didn't change things much at all from what I normally do. I'm also a big fan of changing any stat or bonus that I feel like changing on a enemy before I put it into battle. The main thing is to be flexible (which I think is good advice for any DM), and keep in mind that pulling things straight out of a book may not be the best idea. [/QUOTE]
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