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Max HP?
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<blockquote data-quote="Xeviat" data-source="post: 8430040" data-attributes="member: 57494"><p>Hiya ENWorlders!</p><p></p><p>After 15 years, I finally finished "Red Hand of Doom", converted to 5th Edition! The PCs ended up at 12th level for the final fight, and hit 13th afterwards.</p><p></p><p>One thing I observed after running a game from 5th level all the way to 12th level was that fights are, truly, quick and decisive. It takes real effort to make an impactful, setpiece climactic encounter. My final fight ended up lasting only 7 rounds and it had some positioning issues and was against a high level mythic.</p><p></p><p>Mythics go a long way to help this, but I wanted to discuss the ramifications of max HP for PCs and Monsters. How do you think this would affect the game? What do you think might become problematic issues?</p><p></p><p>I think full-casters might be weakened. With fights taking a little longer, they'll have to fall back on cantrips more, while Fighters and Rogues can mostly keep putting out at the same strength. Status spells may feel better than damage spells. Healing spells may feel weakened. Hit Dice healing may feel weakened (though this can be compensated by having all HD recover on a long rest).</p><p></p><p>What do you think would happen? How would you act differently?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8430040, member: 57494"] Hiya ENWorlders! After 15 years, I finally finished "Red Hand of Doom", converted to 5th Edition! The PCs ended up at 12th level for the final fight, and hit 13th afterwards. One thing I observed after running a game from 5th level all the way to 12th level was that fights are, truly, quick and decisive. It takes real effort to make an impactful, setpiece climactic encounter. My final fight ended up lasting only 7 rounds and it had some positioning issues and was against a high level mythic. Mythics go a long way to help this, but I wanted to discuss the ramifications of max HP for PCs and Monsters. How do you think this would affect the game? What do you think might become problematic issues? I think full-casters might be weakened. With fights taking a little longer, they'll have to fall back on cantrips more, while Fighters and Rogues can mostly keep putting out at the same strength. Status spells may feel better than damage spells. Healing spells may feel weakened. Hit Dice healing may feel weakened (though this can be compensated by having all HD recover on a long rest). What do you think would happen? How would you act differently? [/QUOTE]
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