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<blockquote data-quote="Stoutstien" data-source="post: 8432542" data-attributes="member: 7020569"><p>Doesn't actually work that well. CR isn't perfect to begin with and PC progression isn't a curve as much as a series of steps or jumps. </p><p>Trying to use higher CR to up challenge usually ends in two ways: </p><p>-Rocket tag because the NPC is hitting hard and often so there is little point in trying to stop it so might as well just go all out and only heal to prevent death. See my original point on damage treadmill</p><p></p><p>-action denial. Can be cool once or twice but it's also anti-climactic. Most NPCs don't have any real defense to stop it and if the DM was expecting more from it this leads to some of the common complaints with DMs and the false belief of metagaming ruining the game. </p><p></p><p>You also have the issue with using high CR single Target encounters is you're giving the dice more weight. This could be good or bad depending on what your goals are but for most tables I don't think it's necessarily as awesome as it looks.</p><p></p><p>There's nothing wrong with using the deadly knob to increase tension but there's a dozen other knobs on the same platform you might as well use them.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 8432542, member: 7020569"] Doesn't actually work that well. CR isn't perfect to begin with and PC progression isn't a curve as much as a series of steps or jumps. Trying to use higher CR to up challenge usually ends in two ways: -Rocket tag because the NPC is hitting hard and often so there is little point in trying to stop it so might as well just go all out and only heal to prevent death. See my original point on damage treadmill -action denial. Can be cool once or twice but it's also anti-climactic. Most NPCs don't have any real defense to stop it and if the DM was expecting more from it this leads to some of the common complaints with DMs and the false belief of metagaming ruining the game. You also have the issue with using high CR single Target encounters is you're giving the dice more weight. This could be good or bad depending on what your goals are but for most tables I don't think it's necessarily as awesome as it looks. There's nothing wrong with using the deadly knob to increase tension but there's a dozen other knobs on the same platform you might as well use them. [/QUOTE]
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