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General Tabletop Discussion
*Pathfinder & Starfinder
Max melee damage at 1st level - core vs. non-core
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<blockquote data-quote="nittanytbone" data-source="post: 3073873" data-attributes="member: 35709"><p>Doh! Sorry, of course you need turn undead before you can take Divine Might.</p><p></p><p>How about this instead -- max core damage is 98. Max non-core damage is 112.</p><p></p><p>Half-Orc Druid with heavy warhorse companion. His feat is irrelevant.</p><p></p><p>The druid attacks with a gnome hooked hammer from his warhorse. He's not proficient with it (unless he spends his feat on Exotic Weapon Prof), but in this scenario he auto-hits for crits.</p><p></p><p>Let's assume he has 18 str -- not unreasonable for a half-orc.</p><p></p><p>That does: </p><p></p><p>Pick (on hand) - 1d6+4 x 4 = 40</p><p>Hammer (off hand)- 1d8+2 x 3 = 30</p><p></p><p>The horse auto-hits with his attacks for criticals doing:</p><p></p><p>Hoof 1 - 1d6+1 x 2 = 14</p><p>Hoof 2 - 1d6+1 x 2 = 14</p><p></p><p>For a grand total of 98 damage.</p><p></p><p>In a non-core setting, he could take Monkey Grip (normally a terrible feat) and up the damage to 1d8/1d10. That ups the damage to 112.</p><p></p><p>I know that doesn't beat the cleric above, but maybe someone can find a way to increase the animal's damage or number of attacks. And if summoned critters are allowed, of course the druid can own easily.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3073873, member: 35709"] Doh! Sorry, of course you need turn undead before you can take Divine Might. How about this instead -- max core damage is 98. Max non-core damage is 112. Half-Orc Druid with heavy warhorse companion. His feat is irrelevant. The druid attacks with a gnome hooked hammer from his warhorse. He's not proficient with it (unless he spends his feat on Exotic Weapon Prof), but in this scenario he auto-hits for crits. Let's assume he has 18 str -- not unreasonable for a half-orc. That does: Pick (on hand) - 1d6+4 x 4 = 40 Hammer (off hand)- 1d8+2 x 3 = 30 The horse auto-hits with his attacks for criticals doing: Hoof 1 - 1d6+1 x 2 = 14 Hoof 2 - 1d6+1 x 2 = 14 For a grand total of 98 damage. In a non-core setting, he could take Monkey Grip (normally a terrible feat) and up the damage to 1d8/1d10. That ups the damage to 112. I know that doesn't beat the cleric above, but maybe someone can find a way to increase the animal's damage or number of attacks. And if summoned critters are allowed, of course the druid can own easily. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Max melee damage at 1st level - core vs. non-core
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