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Max number of days you can provision for?
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<blockquote data-quote="Willie the Duck" data-source="post: 8542597" data-attributes="member: 6799660"><p>Yes, this problem has been solved multiple times, right back to the TSR era (where bean-counting the consumables and weighing them against room for treasure was part of the fun). But yes, feel free to pat yourself on the back. Level-Up's exploration pillar rules are very good. </p><p></p><p>As are Forbidden Lands, if one wants to port from a different system. They use an abstract dice method which does a good job of mapping-but-abstracting concepts like 'food may spoil, water may not last as long as you think it will, sometimes you'll make do with less than expected, etc.'</p><p></p><p>To the broader realism question, it is going to depend a lot on how strenuous the actual activity is. Modern militaries tend to treat days in the field as being 3500-4000 kcal events, but those tend to have 10 mile hikes in the middle. What does 'a long underground dungeon delve' look like? Constant climbing and moving and hiking down corridors and maybe digging out half buried doors or treasure chests, or conversely slowly creeping down corridors trying not to make any noise and then wordlessly waiting a half hour while the thief picks a lock?</p><p></p><p>Another thing to consider is whether these are rich or poor adventurers. Like today, the finest in ultralight expedition equipment costs money. Pemmican is incredibly calorie dense, but you can't feed an army (or 4 starting PCs) on it all the time.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8542597, member: 6799660"] Yes, this problem has been solved multiple times, right back to the TSR era (where bean-counting the consumables and weighing them against room for treasure was part of the fun). But yes, feel free to pat yourself on the back. Level-Up's exploration pillar rules are very good. As are Forbidden Lands, if one wants to port from a different system. They use an abstract dice method which does a good job of mapping-but-abstracting concepts like 'food may spoil, water may not last as long as you think it will, sometimes you'll make do with less than expected, etc.' To the broader realism question, it is going to depend a lot on how strenuous the actual activity is. Modern militaries tend to treat days in the field as being 3500-4000 kcal events, but those tend to have 10 mile hikes in the middle. What does 'a long underground dungeon delve' look like? Constant climbing and moving and hiking down corridors and maybe digging out half buried doors or treasure chests, or conversely slowly creeping down corridors trying not to make any noise and then wordlessly waiting a half hour while the thief picks a lock? Another thing to consider is whether these are rich or poor adventurers. Like today, the finest in ultralight expedition equipment costs money. Pemmican is incredibly calorie dense, but you can't feed an army (or 4 starting PCs) on it all the time. [/QUOTE]
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