Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Max number of days you can provision for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bluenose" data-source="post: 8542927" data-attributes="member: 49017"><p>If's going to depend on what's available in the environment to a large degree, as anything that isn't available will need to be carried in.</p><p>Historical armies (and navies) tried to provide anything from 3lbs to 7lbs of rations per day to their soldiers, not including water. A fair average is around 5lbs, If you want water too, you're looking at a minimum of 20lbs per day for consumption, sanitation and cooking with, and if you want to stay healthy you need the half devoted to washing and cooking. Putting that together, adding in daily firewood, oil, and other consumables then a three day trip is pretty close to the upper limit if you can't resupply on the way. </p><p>If anyone is thinking of taking pack animals, those require a lot of fodder and more water than humans. If you're willing to take them part of the way, slaughter them, and can preserve their meat then you can perhaps add a couple more days to that trip.</p><p>If I had to do it, some sort of travois might be my solution, increasing the "carrying" capacity but also slowing the movement rate. Cut it off once you've emptied it, and you can possibly add a day or two to the trip.</p><p>As the numbers I propose suggest, water is by some way the largest weight component on the consumable side. If that's available then there's a considerable extension to how far you could travel, probably doubling what you can do. But if there's water, there's probably something alive, and that may be edible, and possibly you can burn something you find and don't need firewood, and if you're good enough at foraging in an area you know then you could plausibly not need very much at all.</p><p>Basically though, most games far underestimate how much people need to carry as consumables, and going for what is realistic is not necessarily fun if you want epic adventures in the most hostile terrain. Bearing in mind that underground races implies underground life (and other resources) I'd be more inclined to allow most areas to be hospitable enough once characters are familiar with them , and only a few to match the more hostile surface areas (such as deserts, tundra, and mountain ranges.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 8542927, member: 49017"] If's going to depend on what's available in the environment to a large degree, as anything that isn't available will need to be carried in. Historical armies (and navies) tried to provide anything from 3lbs to 7lbs of rations per day to their soldiers, not including water. A fair average is around 5lbs, If you want water too, you're looking at a minimum of 20lbs per day for consumption, sanitation and cooking with, and if you want to stay healthy you need the half devoted to washing and cooking. Putting that together, adding in daily firewood, oil, and other consumables then a three day trip is pretty close to the upper limit if you can't resupply on the way. If anyone is thinking of taking pack animals, those require a lot of fodder and more water than humans. If you're willing to take them part of the way, slaughter them, and can preserve their meat then you can perhaps add a couple more days to that trip. If I had to do it, some sort of travois might be my solution, increasing the "carrying" capacity but also slowing the movement rate. Cut it off once you've emptied it, and you can possibly add a day or two to the trip. As the numbers I propose suggest, water is by some way the largest weight component on the consumable side. If that's available then there's a considerable extension to how far you could travel, probably doubling what you can do. But if there's water, there's probably something alive, and that may be edible, and possibly you can burn something you find and don't need firewood, and if you're good enough at foraging in an area you know then you could plausibly not need very much at all. Basically though, most games far underestimate how much people need to carry as consumables, and going for what is realistic is not necessarily fun if you want epic adventures in the most hostile terrain. Bearing in mind that underground races implies underground life (and other resources) I'd be more inclined to allow most areas to be hospitable enough once characters are familiar with them , and only a few to match the more hostile surface areas (such as deserts, tundra, and mountain ranges. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Max number of days you can provision for?
Top