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Maximize Spell + Enpower Spell
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<blockquote data-quote="Thikket" data-source="post: 1703173" data-attributes="member: 13333"><p>Incorrect, actually. <em>Edit: Whoopsie! I knew I miscalculated! All fixed.</em></p><p></p><p>3.5e PHB page 98. "An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result." There's also an example on that page.</p><p></p><p>Your <em>empowered maximized ray of enfeeblement</em> is a 6th level spell, so it can't be cast by a 10th level wizard; but that doesn't matter for the actual purpose at hand, just a side note (you'd need to be 11th level).</p><p></p><p><em>Ray of enfeeblement</em> does not deal strength damage, careful with that. It's just a strength penalty.</p><p></p><p>The actual damage of this scenario would be, I believe:</p><p></p><p>6+5 (maximized amount) + (1d6+5)*0.5 = 11 + (1d6+5)*0.5</p><p></p><p>This results in the uniform probability distribution:</p><p>-14 penalty (1/6 chance)</p><p>-14 penalty (1/6 chance)</p><p>-15 penalty (1/6 chance)</p><p>-15 penalty (1/6 chance)</p><p>-16 penalty (1/6 chance)</p><p>-16 penalty (1/6 chance)</p><p></p><p>Remember that the subject's strength cannot drop below 1 with the use of this spell (see other, similar threads for more information).</p><p></p><p>Anyway, I'm pretty sure that's correct. I may have miscalculated the penalty by counting the "+5" part twice -- if that's incorrect, someone pipe up. It seems about right for a 6th level spell, considering you need two feats for it (compare with <em>feeblemind</em>, 5th level).</p><p></p><p>Still pretty danged nasty, though, huh?</p><p></p><p>(Also note: a simple <em>empowered ray of enfeeblement</em> at that level does that same progression without the "11" part added by the maximize spell feat. It's still really good [the worst you can do is a -9 penalty!], and only a 3rd level spell. Consider that too.)</p><p></p><p>Hope that was helpful!</p><p>Lurking Thikket</p></blockquote><p></p>
[QUOTE="Thikket, post: 1703173, member: 13333"] Incorrect, actually. [i]Edit: Whoopsie! I knew I miscalculated! All fixed.[/i] 3.5e PHB page 98. "An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result." There's also an example on that page. Your [i]empowered maximized ray of enfeeblement[/i] is a 6th level spell, so it can't be cast by a 10th level wizard; but that doesn't matter for the actual purpose at hand, just a side note (you'd need to be 11th level). [i]Ray of enfeeblement[/i] does not deal strength damage, careful with that. It's just a strength penalty. The actual damage of this scenario would be, I believe: 6+5 (maximized amount) + (1d6+5)*0.5 = 11 + (1d6+5)*0.5 This results in the uniform probability distribution: -14 penalty (1/6 chance) -14 penalty (1/6 chance) -15 penalty (1/6 chance) -15 penalty (1/6 chance) -16 penalty (1/6 chance) -16 penalty (1/6 chance) Remember that the subject's strength cannot drop below 1 with the use of this spell (see other, similar threads for more information). Anyway, I'm pretty sure that's correct. I may have miscalculated the penalty by counting the "+5" part twice -- if that's incorrect, someone pipe up. It seems about right for a 6th level spell, considering you need two feats for it (compare with [i]feeblemind[/i], 5th level). Still pretty danged nasty, though, huh? (Also note: a simple [i]empowered ray of enfeeblement[/i] at that level does that same progression without the "11" part added by the maximize spell feat. It's still really good [the worst you can do is a -9 penalty!], and only a 3rd level spell. Consider that too.) Hope that was helpful! Lurking Thikket [/QUOTE]
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