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<blockquote data-quote="TheGogmagog" data-source="post: 3592679" data-attributes="member: 27702"><p>1d6/level max 15 for 1 round/level is quite powerful, and as far as I know wholy unprecidented. Usually duration spells are fixed (2d6 for flaming sphere, 2d4 for acid arrow) or at least do x/2 levels AND halved max dice. I don't know if the reflex-negates mitigates those advantages, also it affects a single target, and yet is one level higher than the area of effect 15d6 max reflex spells.</p><p></p><p>If you('re DM) are the type of people who line item veto or alter spells, this might be a good canidite. Our insane-o-meter for our group is to move a spell as written to a higher level, then see how often it's cast.</p><p></p><p>I also note that reflex negates the damage, which makes it immune to improved evasion. Granted you would still need to make a rogue fail a reflex save, but if he did, he's taking full damage.</p><p></p><p>One more note, the second round you could move it into the targets square and cast resilient sphere, or wall of force if in a corner etc...</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 3592679, member: 27702"] 1d6/level max 15 for 1 round/level is quite powerful, and as far as I know wholy unprecidented. Usually duration spells are fixed (2d6 for flaming sphere, 2d4 for acid arrow) or at least do x/2 levels AND halved max dice. I don't know if the reflex-negates mitigates those advantages, also it affects a single target, and yet is one level higher than the area of effect 15d6 max reflex spells. If you('re DM) are the type of people who line item veto or alter spells, this might be a good canidite. Our insane-o-meter for our group is to move a spell as written to a higher level, then see how often it's cast. I also note that reflex negates the damage, which makes it immune to improved evasion. Granted you would still need to make a rogue fail a reflex save, but if he did, he's taking full damage. One more note, the second round you could move it into the targets square and cast resilient sphere, or wall of force if in a corner etc... [/QUOTE]
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