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Maximized Dispel?
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<blockquote data-quote="Scion" data-source="post: 1446667" data-attributes="member: 5777"><p>At caster level 11 it shouldnt be too hard to have a few items to increase caster level. So the difference is probably more like 6 or less. That isnt a huge problem, and it gives a reason to get the feat and cast it vs this. Yes, 6 is a 'couple' especially when the difference disapears within a couple of levels.</p><p></p><p></p><p></p><p>Assuming that the caster has no items to increase caster level, or feats that might accomplish the same, and that you ignore what I said earlier about greater dispel being 'better'. Greater dispel can still do things that dispel magic cannot hope to do, no matter how many metamagics are applied to it.</p><p></p><p></p><p></p><p>This is not, I repeat, NOT a balancing factor. Just like harm was not balanced in earlier editions because, 'the enemy can do it too' or other various combos that are too strong as written. Just because someone else can do it doesnt make it balanced, just because you might risk 'destroying some precious l33t' does not make it balanced. Not even close. Disjunction is a horrible spell, all it does is disrupt and destroy major portions of the campaign, nothing it does is balanced.</p><p></p><p></p><p></p><p>Isnt that nice, you dislike something for no reason (or misguided reasons, one of the two), and then you decide to trash it all over. Good job.</p><p></p><p>There is nothing wrong with the miniatures handbook, every book will have a few problems here and there, the fact that it only has the one, and it is as easy to fix as adding a single line of text in.....</p><p></p><p></p><p></p><p>It 'might' take out buffs that your foes have. Targeted dispel might take out all of the ones that they have on one person. Strong? yes, overpowered? doubtful.</p><p></p><p>Plus, at those levels a dc 25 will save for a primary caster will fail 10% of the time or less.. especially if they are planning ahead for it, which, if they have it memorized, they will be.</p><p></p><p>Remember, area dispel will only get one buff per person at best. Plus there are ways to protect your buffs from dispels.</p><p></p><p>I think you are way overstating your case. It isnt horribly overpowered. Can you even give one case where it is? Other than, 'there is one bad guy, who for some reason has a thousand buffs on him and he cannot possibly do anything without all of them'. That is a pretty shallow case. Usually one bad guy vs the party has little chance anyway, the fact that the debuffing might be the parties only choice sounds like a good tactical plan for them, not a game breaking choice.</p><p></p><p></p><p></p><p>Maximize is a pretty poor feat. It has a large cost and its benefits can be counted on one hand, with fingers left over. In other words giving it a beanie here and there will hardly matter. You have failed to state even one time when this would be overpowered. Greater dispel still has its place, and it is still better than dispel at higher levels. A spell plus a feat in order to be slightly better than the curve for a few levels, sounds like a good plan to me. Especially when it is such a bad feat that has so few other uses.</p><p></p><p></p><p></p><p>Greater dispel with maximize is still much, much <em>weaker</em> than disjunction in nearly every way. So I fail to see how this matters at all for this conversation.</p><p></p><p>Disjunction automatically dispells all buffs, maximized greater dispel still might fail.</p><p>Disjunction kills all of the opponents items leaveing them easy prey, maximized greater dispel does nothing.</p><p>Disjunction can destroy an antimagic field, maximized greater dispel does nothing.</p><p>Disjunction can be used to destroy an artifact with little risk to the caster (although it is a serious risk, less than 10% chance is pretty laughable, especially when it can be reduced to 0% with planning), maximized greater dispel does nothing.</p><p></p><p></p><p>Really, it isnt an overpowered combo by anything you have put forth yet. Is there anything you see to be horribly overpowering? Getting rid of one buff on a few different people, or getting rid of all buffs on one target. Nice, but rarely a huge problem in the normal d&d sense.</p><p></p><p>Is there anything you can come up with that shows it to be overpowered?</p></blockquote><p></p>
[QUOTE="Scion, post: 1446667, member: 5777"] At caster level 11 it shouldnt be too hard to have a few items to increase caster level. So the difference is probably more like 6 or less. That isnt a huge problem, and it gives a reason to get the feat and cast it vs this. Yes, 6 is a 'couple' especially when the difference disapears within a couple of levels. Assuming that the caster has no items to increase caster level, or feats that might accomplish the same, and that you ignore what I said earlier about greater dispel being 'better'. Greater dispel can still do things that dispel magic cannot hope to do, no matter how many metamagics are applied to it. This is not, I repeat, NOT a balancing factor. Just like harm was not balanced in earlier editions because, 'the enemy can do it too' or other various combos that are too strong as written. Just because someone else can do it doesnt make it balanced, just because you might risk 'destroying some precious l33t' does not make it balanced. Not even close. Disjunction is a horrible spell, all it does is disrupt and destroy major portions of the campaign, nothing it does is balanced. Isnt that nice, you dislike something for no reason (or misguided reasons, one of the two), and then you decide to trash it all over. Good job. There is nothing wrong with the miniatures handbook, every book will have a few problems here and there, the fact that it only has the one, and it is as easy to fix as adding a single line of text in..... It 'might' take out buffs that your foes have. Targeted dispel might take out all of the ones that they have on one person. Strong? yes, overpowered? doubtful. Plus, at those levels a dc 25 will save for a primary caster will fail 10% of the time or less.. especially if they are planning ahead for it, which, if they have it memorized, they will be. Remember, area dispel will only get one buff per person at best. Plus there are ways to protect your buffs from dispels. I think you are way overstating your case. It isnt horribly overpowered. Can you even give one case where it is? Other than, 'there is one bad guy, who for some reason has a thousand buffs on him and he cannot possibly do anything without all of them'. That is a pretty shallow case. Usually one bad guy vs the party has little chance anyway, the fact that the debuffing might be the parties only choice sounds like a good tactical plan for them, not a game breaking choice. Maximize is a pretty poor feat. It has a large cost and its benefits can be counted on one hand, with fingers left over. In other words giving it a beanie here and there will hardly matter. You have failed to state even one time when this would be overpowered. Greater dispel still has its place, and it is still better than dispel at higher levels. A spell plus a feat in order to be slightly better than the curve for a few levels, sounds like a good plan to me. Especially when it is such a bad feat that has so few other uses. Greater dispel with maximize is still much, much [I]weaker[/I] than disjunction in nearly every way. So I fail to see how this matters at all for this conversation. Disjunction automatically dispells all buffs, maximized greater dispel still might fail. Disjunction kills all of the opponents items leaveing them easy prey, maximized greater dispel does nothing. Disjunction can destroy an antimagic field, maximized greater dispel does nothing. Disjunction can be used to destroy an artifact with little risk to the caster (although it is a serious risk, less than 10% chance is pretty laughable, especially when it can be reduced to 0% with planning), maximized greater dispel does nothing. Really, it isnt an overpowered combo by anything you have put forth yet. Is there anything you see to be horribly overpowering? Getting rid of one buff on a few different people, or getting rid of all buffs on one target. Nice, but rarely a huge problem in the normal d&d sense. Is there anything you can come up with that shows it to be overpowered? [/QUOTE]
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