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Maximized Dispel?
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<blockquote data-quote="reiella" data-source="post: 1447222" data-attributes="member: 160"><p>Well, my opinion on allowing the Caster Level check to be maximized is that for the same reason you won't be allowing someone to maximize the Craft check portion of Fabricate. While they may be random factors, they are not random factors inherit to the spell, but rather inherit to the spellcaster.</p><p></p><p>And for uses for Maximize?</p><p></p><p>Well it allows you to fill gaps in damage dealing. It is particularly interesting when you if your campaign doesn't allow Elemental Substitution, it can serve as a poor man's elemental sub to make those lower level elemental DDs more viable.</p><p></p><p>Well consider the Maximized Fireball (10d6 ~= 60 damage), 6th level spell.</p><p></p><p>Now consider, Chain Lightning, (15d6 Singel Target + 15d6/2 Secondary Targets). 15*3.5 (52.5 Damage + 26.25 Secondary damage). Maxied Fireball deals a lil bit more damage over the area typically, and more damage (on average) than the Chain Lightning to a single target. Chain lightning has greater damage potential however (but at the same time, it is equally likly to deal more damage or less damage).</p><p></p><p>Also consider freezing sphere (in it's area effect) 15d6 to a 10 foot radius burst. It has a smaller burst area, and deals 52.5 damage to the damage region, still less on 'average' than the Maximized Fireball, but again as with Chain lightning, it has greater variance. Against water elementals, at least the Sphere deals 15d8 (average 67.5).</p><p></p><p>Now, let's compare against a 4th level spell that gets empowered. And I'm actually at a loss to find any decent 4th level DD spells for Wiz/Sor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />. Most are kinda nice area spells (like Ice Storm and the Walls), but are more so 'area surpression' rather than strictly DD.</p><p></p><p>Seems like it's fairly useful for a Blast Mage type, unless you have weighted dice or are 'Really Lucky'. Of course, not all Mages play Blast Mages, and that's a good thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Metamagic feats, however, are really epitomized with them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="reiella, post: 1447222, member: 160"] Well, my opinion on allowing the Caster Level check to be maximized is that for the same reason you won't be allowing someone to maximize the Craft check portion of Fabricate. While they may be random factors, they are not random factors inherit to the spell, but rather inherit to the spellcaster. And for uses for Maximize? Well it allows you to fill gaps in damage dealing. It is particularly interesting when you if your campaign doesn't allow Elemental Substitution, it can serve as a poor man's elemental sub to make those lower level elemental DDs more viable. Well consider the Maximized Fireball (10d6 ~= 60 damage), 6th level spell. Now consider, Chain Lightning, (15d6 Singel Target + 15d6/2 Secondary Targets). 15*3.5 (52.5 Damage + 26.25 Secondary damage). Maxied Fireball deals a lil bit more damage over the area typically, and more damage (on average) than the Chain Lightning to a single target. Chain lightning has greater damage potential however (but at the same time, it is equally likly to deal more damage or less damage). Also consider freezing sphere (in it's area effect) 15d6 to a 10 foot radius burst. It has a smaller burst area, and deals 52.5 damage to the damage region, still less on 'average' than the Maximized Fireball, but again as with Chain lightning, it has greater variance. Against water elementals, at least the Sphere deals 15d8 (average 67.5). Now, let's compare against a 4th level spell that gets empowered. And I'm actually at a loss to find any decent 4th level DD spells for Wiz/Sor :(. Most are kinda nice area spells (like Ice Storm and the Walls), but are more so 'area surpression' rather than strictly DD. Seems like it's fairly useful for a Blast Mage type, unless you have weighted dice or are 'Really Lucky'. Of course, not all Mages play Blast Mages, and that's a good thing :). Metamagic feats, however, are really epitomized with them :). [/QUOTE]
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