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General Tabletop Discussion
*Pathfinder & Starfinder
Maximizing Bard damage?
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<blockquote data-quote="Ryujin" data-source="post: 5329118" data-attributes="member: 27897"><p>Obviously I could go the Warlock route to get a once per encounter Curse, then dump my shield for a Rod of Corruption and hope for minions. Seems pretty cheesey though.</p><p></p><p>The player who built the Ranger was trying to create a non-glass cannon, and he has largely succeeded. He's not fully optimized for damage but, with some judicious juggling of stats and feats, can hang in direct melee longer.</p><p></p><p>The Avenger is a classic glass cannon. Last session he received all of my healing, including dropping Stirring Shout on his Censure opponent, so that he could regain 4hp per hit. Obviously maximizing my healing is a good way to go, including perhaps taking more Leader multis for daily healing uses. Otherwise, I don't think that the Avenger will live very long.</p><p></p><p>I haven't seen much of the Battlemind or Sorcerer yet, as they missed last session, but the Battlemind seems to be quite the doorstop with his Speed of Though ability and the massive number of healing surges.</p><p></p><p>Leaning toward a bigger Controller aspect with a multi as Wizard might not be too bad either. The odd Thunderwave might come in handy, if only for minion clearing. I could also lean toward thunder powers as a schtick rather than fire, which is far more likely to be resisted. Hmmm....... I wonder how I'd work that character concept?</p><p></p><p>What I am finding, though, is that it's far harder for me to remember the bonuses that I'm giving the other characters on their actions/action points/etc.. I think that I'll make a little banner for my mini as a reminder. Playing a Fey/Darklock was far easier, by comparison.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 5329118, member: 27897"] Obviously I could go the Warlock route to get a once per encounter Curse, then dump my shield for a Rod of Corruption and hope for minions. Seems pretty cheesey though. The player who built the Ranger was trying to create a non-glass cannon, and he has largely succeeded. He's not fully optimized for damage but, with some judicious juggling of stats and feats, can hang in direct melee longer. The Avenger is a classic glass cannon. Last session he received all of my healing, including dropping Stirring Shout on his Censure opponent, so that he could regain 4hp per hit. Obviously maximizing my healing is a good way to go, including perhaps taking more Leader multis for daily healing uses. Otherwise, I don't think that the Avenger will live very long. I haven't seen much of the Battlemind or Sorcerer yet, as they missed last session, but the Battlemind seems to be quite the doorstop with his Speed of Though ability and the massive number of healing surges. Leaning toward a bigger Controller aspect with a multi as Wizard might not be too bad either. The odd Thunderwave might come in handy, if only for minion clearing. I could also lean toward thunder powers as a schtick rather than fire, which is far more likely to be resisted. Hmmm....... I wonder how I'd work that character concept? What I am finding, though, is that it's far harder for me to remember the bonuses that I'm giving the other characters on their actions/action points/etc.. I think that I'll make a little banner for my mini as a reminder. Playing a Fey/Darklock was far easier, by comparison. [/QUOTE]
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Maximizing Bard damage?
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