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<blockquote data-quote="knikpiw" data-source="post: 7809412" data-attributes="member: 6954588"><p>So sometimes PCs can be capped on a roll from the first session the whole way to the last. One of my players was still capped after an entire year of play which sort of felt like a bummer, felt like a waste of expertise if it could never be utilised. I see this also in my new WOIN game as one of the players androids is starting with 6d6 in LOG and Medicine not even taking into account the quality of equipment. </p><p></p><p>Does anyone else have any thoughts on this? I just feel that if a player specialises in an area that there should be nothing hold them back in making an incredible roll. Let them be an expert <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Your thoughts please</p></blockquote><p></p>
[QUOTE="knikpiw, post: 7809412, member: 6954588"] So sometimes PCs can be capped on a roll from the first session the whole way to the last. One of my players was still capped after an entire year of play which sort of felt like a bummer, felt like a waste of expertise if it could never be utilised. I see this also in my new WOIN game as one of the players androids is starting with 6d6 in LOG and Medicine not even taking into account the quality of equipment. Does anyone else have any thoughts on this? I just feel that if a player specialises in an area that there should be nothing hold them back in making an incredible roll. Let them be an expert ;) Your thoughts please [/QUOTE]
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