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<blockquote data-quote="easl" data-source="post: 7812235" data-attributes="member: 6856073"><p>Thanks very much for your description and discussion, it's very comprehensive!</p><p></p><p>My first thought was, starting at Grade 4 might have been the cause of any early issue. With the way dice pools increase (1 at 1, 2 at 3, 3 at 6 etc..), I can easily believe that lower grade characters would more easily exceed the top of their pool.</p><p></p><p>My second thought is that it sounds like you had a wonderfully long campaign. Unfortunately, most RPGs break down at some point...and it sounds like maybe Grades 10+ might be it for this system.</p><p></p><p>My third and last thought is that the pool caps are, IMO, a great way to stop minimaxing for combat to get out of control, and allow every PC to be more than one-dimensional while still being useful/competitive in combat...however, maybe the caps aren't as necessary outside of combat and a few other key areas???? I can't see a doctor's medicine skill - to use your example - breaking a game. So maybe one quick way to handle such things is to create a "specialist" exploit that allows you to exceed the dice cap...but only for certain types of skills. Such as: artistic, crafting, gaming, hobby, and lore skills. Make the prereq for the exploit 'skill 6' or maybe 'grade 8' and that eliminates any potential abuse at standard chargen.</p><p></p><p>In any event, it sounds like you had a great time playing your android, cap problems or no. All the best in your future adventures!</p></blockquote><p></p>
[QUOTE="easl, post: 7812235, member: 6856073"] Thanks very much for your description and discussion, it's very comprehensive! My first thought was, starting at Grade 4 might have been the cause of any early issue. With the way dice pools increase (1 at 1, 2 at 3, 3 at 6 etc..), I can easily believe that lower grade characters would more easily exceed the top of their pool. My second thought is that it sounds like you had a wonderfully long campaign. Unfortunately, most RPGs break down at some point...and it sounds like maybe Grades 10+ might be it for this system. My third and last thought is that the pool caps are, IMO, a great way to stop minimaxing for combat to get out of control, and allow every PC to be more than one-dimensional while still being useful/competitive in combat...however, maybe the caps aren't as necessary outside of combat and a few other key areas???? I can't see a doctor's medicine skill - to use your example - breaking a game. So maybe one quick way to handle such things is to create a "specialist" exploit that allows you to exceed the dice cap...but only for certain types of skills. Such as: artistic, crafting, gaming, hobby, and lore skills. Make the prereq for the exploit 'skill 6' or maybe 'grade 8' and that eliminates any potential abuse at standard chargen. In any event, it sounds like you had a great time playing your android, cap problems or no. All the best in your future adventures! [/QUOTE]
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