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<blockquote data-quote="BlckKnght" data-source="post: 7813448" data-attributes="member: 6958254"><p>I like the idea of a universal exploit exempting certain rolls from the MDP, without relaxing it completely. I'd suggest something like this:</p><ul> <li data-xf-list-type="ul"><strong><em>Specialist</em> (requires 6 ranks in a non-<em>[combat]</em> skill):</strong> When you make an attribute check using the prerequisite skill, you may exceed your maximum dice pool. This doesn't change any derived statistics based on the skill (like DEFENSE scores). You can choose this exploit more than once, picking a different skill to meet the prerequisite each time.</li> </ul><p>I don't think adding an extra die on top of lifting the MDP cap is needed, since when you pick this exploit it probably means you're already really, really good at your specialty. And giving it a hefty opportunity cost means it won't always be the best pick, even if you are over your MDP at the moment (because you may not plan on further increases in that skill as your MDP goes up).</p><p></p><p>Some other ideas: Maybe some of the higher quality levels of gear should exempt some (or all!) of their dice from the MDP (though you'd still need the corresponding skill ranks to get all the dice). Maybe Masterwork would except 1d6 from MDP, Artisanal would exempt 2d6, and Legendary would exempt all the quality dice. Without something like this, most of the dice given by the highest quality levels are almost guaranteed to be wasted if you have the skills to qualify for them.</p><p></p><p>Imagine: Miyamoto Musashi, the greatest living Samurai, draws a Legendary quality katana. He has a 15 in <em>swords</em> for a 5d6 pool, and the weapon quality gives another 5d6. If he's in the highest MDP category in the books (33-40), what are the odds his STR and AGI are still less than 6, so he's not exceeding his 12d6 MDP? (I'd guess 0%, 15+ is much more likely.)</p></blockquote><p></p>
[QUOTE="BlckKnght, post: 7813448, member: 6958254"] I like the idea of a universal exploit exempting certain rolls from the MDP, without relaxing it completely. I'd suggest something like this: [LIST] [*][B][I]Specialist[/I] (requires 6 ranks in a non-[I][combat][/I] skill):[/B] When you make an attribute check using the prerequisite skill, you may exceed your maximum dice pool. This doesn't change any derived statistics based on the skill (like DEFENSE scores). You can choose this exploit more than once, picking a different skill to meet the prerequisite each time. [/LIST] I don't think adding an extra die on top of lifting the MDP cap is needed, since when you pick this exploit it probably means you're already really, really good at your specialty. And giving it a hefty opportunity cost means it won't always be the best pick, even if you are over your MDP at the moment (because you may not plan on further increases in that skill as your MDP goes up). Some other ideas: Maybe some of the higher quality levels of gear should exempt some (or all!) of their dice from the MDP (though you'd still need the corresponding skill ranks to get all the dice). Maybe Masterwork would except 1d6 from MDP, Artisanal would exempt 2d6, and Legendary would exempt all the quality dice. Without something like this, most of the dice given by the highest quality levels are almost guaranteed to be wasted if you have the skills to qualify for them. Imagine: Miyamoto Musashi, the greatest living Samurai, draws a Legendary quality katana. He has a 15 in [I]swords[/I] for a 5d6 pool, and the weapon quality gives another 5d6. If he's in the highest MDP category in the books (33-40), what are the odds his STR and AGI are still less than 6, so he's not exceeding his 12d6 MDP? (I'd guess 0%, 15+ is much more likely.) [/QUOTE]
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