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General Tabletop Discussion
*Pathfinder & Starfinder
Maximum Enhancement for a Bane weapon?
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<blockquote data-quote="eamon" data-source="post: 3779528" data-attributes="member: 51942"><p>A bane weapon improves a weapons existing enhancement bonus. Clearly, this should stack with GMW.</p><p></p><p>I can see an argument why Bane would not stack with itself however; stacking rules specify that bonuses accruing from the same source don't stack. A bane enchantment would stack with a "normal" enhancement bonus - it explicitly says it does, after all (and not just permanent enhancement bonuses), but if you consider multiple bane enchantment to be "the same source", or the "same effect" then they won't stack - or even if you simply consider the enhancement bonus after bane's addition not to be "normal". Consider also the "behind the curtains" on DMG page 21, which suggests that stacking limitations are in place to prevent pile-it-on play, and to avoid situations in which you inevitable end up with absurd bonuses. Allowing multiple bane enchantments to stack is not something I'd allow. It's the same source - you can use multiple bane enhancements to widen the scope of the weapon, but not to stack, if you follow this approach.</p><p></p><p>You're also within reason to simply disallow multiple bane enchantments on a weapon at all. The bane text says that <em>"A bane weapon excels at attacking one type or subtype of creature"</em> after all. But if you're like me, you wouldn't bother working out the consequences until after the fact, and rather that disallowing the enchantment at all, I'd have em overlap.</p><p></p><p>Further, it's also not hard to come up with an argument why bane would not push an enhancement bonus beyond +5. The section on magic weapons - in which the <em>bane</em> property is described - says so. Epic rules provide an escape hatch, but it seems to me that that's not what bane is designed to do - and nowhere in bane's description does it say it can exceed normal limitations. Given the consequences of allowing bane weapons to breach this barrier, I'd be inclined to leave it intact - in other words, you can't make an epic weapon using bane as a loophole in my game. Then again, I don't run an epic game, so I'm not inclined to allow any of the epic rules in play, if I can avoid it. If you are, I can imagine you'd rule otherwise.</p></blockquote><p></p>
[QUOTE="eamon, post: 3779528, member: 51942"] A bane weapon improves a weapons existing enhancement bonus. Clearly, this should stack with GMW. I can see an argument why Bane would not stack with itself however; stacking rules specify that bonuses accruing from the same source don't stack. A bane enchantment would stack with a "normal" enhancement bonus - it explicitly says it does, after all (and not just permanent enhancement bonuses), but if you consider multiple bane enchantment to be "the same source", or the "same effect" then they won't stack - or even if you simply consider the enhancement bonus after bane's addition not to be "normal". Consider also the "behind the curtains" on DMG page 21, which suggests that stacking limitations are in place to prevent pile-it-on play, and to avoid situations in which you inevitable end up with absurd bonuses. Allowing multiple bane enchantments to stack is not something I'd allow. It's the same source - you can use multiple bane enhancements to widen the scope of the weapon, but not to stack, if you follow this approach. You're also within reason to simply disallow multiple bane enchantments on a weapon at all. The bane text says that [i]"A bane weapon excels at attacking one type or subtype of creature"[/i] after all. But if you're like me, you wouldn't bother working out the consequences until after the fact, and rather that disallowing the enchantment at all, I'd have em overlap. Further, it's also not hard to come up with an argument why bane would not push an enhancement bonus beyond +5. The section on magic weapons - in which the [i]bane[/i] property is described - says so. Epic rules provide an escape hatch, but it seems to me that that's not what bane is designed to do - and nowhere in bane's description does it say it can exceed normal limitations. Given the consequences of allowing bane weapons to breach this barrier, I'd be inclined to leave it intact - in other words, you can't make an epic weapon using bane as a loophole in my game. Then again, I don't run an epic game, so I'm not inclined to allow any of the epic rules in play, if I can avoid it. If you are, I can imagine you'd rule otherwise. [/QUOTE]
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Maximum Enhancement for a Bane weapon?
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