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*Pathfinder & Starfinder
Maximum Enhancement for a Bane weapon?
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<blockquote data-quote="udalrich" data-source="post: 3781509" data-attributes="member: 53796"><p>I can actually see logic to support both sides of the argument. Bane increases the "normal enhancement bonus". The weapon in question has two enhancement bonus: the +1 bonus from being crafted as a magic weapon and the +5 bonus from GMW. Unless "normal" is a game term whose definition I missed, you have to figure out which one Bane affects. Essentially, you have a +5/+1 weapon, where the +1 doesn't normally matter so we tend to forget about it.</p><p></p><p>You can either assume that "normal" is the one permanently attached to the weapon (+1), in which case Bane and GMW don't stack (you get a +5/+3 weapon). Or you can assume that "normal" is the one that would apply if you used the weapon now (+5), in which case they do stack (+7/+1). If the party wizard normally casts GMW on it first thing in the morning, you could even argue that the +5 bonus is applicable, because it's the bonus that is normally used with the weapon. (I doubt the last argument would work with many GMs, including me.)</p><p></p><p>There's certainly a reasonable argument that can be made for increasing the +1, since both the +1 and Bane are permanent effects, so it's reasonable to assume that one permanent effect modifies the other permanent effect. Personally, I would lean toward this interpretation, but I think the rules are ambiguous and require a house rule to clarify it.</p></blockquote><p></p>
[QUOTE="udalrich, post: 3781509, member: 53796"] I can actually see logic to support both sides of the argument. Bane increases the "normal enhancement bonus". The weapon in question has two enhancement bonus: the +1 bonus from being crafted as a magic weapon and the +5 bonus from GMW. Unless "normal" is a game term whose definition I missed, you have to figure out which one Bane affects. Essentially, you have a +5/+1 weapon, where the +1 doesn't normally matter so we tend to forget about it. You can either assume that "normal" is the one permanently attached to the weapon (+1), in which case Bane and GMW don't stack (you get a +5/+3 weapon). Or you can assume that "normal" is the one that would apply if you used the weapon now (+5), in which case they do stack (+7/+1). If the party wizard normally casts GMW on it first thing in the morning, you could even argue that the +5 bonus is applicable, because it's the bonus that is normally used with the weapon. (I doubt the last argument would work with many GMs, including me.) There's certainly a reasonable argument that can be made for increasing the +1, since both the +1 and Bane are permanent effects, so it's reasonable to assume that one permanent effect modifies the other permanent effect. Personally, I would lean toward this interpretation, but I think the rules are ambiguous and require a house rule to clarify it. [/QUOTE]
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Maximum Enhancement for a Bane weapon?
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