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<blockquote data-quote="Li Shenron" data-source="post: 3382866" data-attributes="member: 1465"><p>Are you giving this (a) only to the PC or (b) also to NPC and monsters?</p><p></p><p>Possible things to keep under the radar:</p><p></p><p>- in case (a) characters are stronger than monsters, you may want to either increase the amount of encounters in a day or the monsters' number or CR</p><p>- in case (b) you simply get longer combats</p><p></p><p>- healing stuff (potions, spells, overnight rest) is slightly less valuable, because they proportionally heal less than before</p><p></p><p>- save-or-die or incapacitating effects become more valuable compared with damaging effects (not only spells, but including e.g. sneak attack)</p><p></p><p>- Constitution is slightly less useful than before</p><p></p><p>These changes can be either good or bad, depending on your preferences! For example to my own taste more/longer combats is good, less need for high-Con is good, but I didn't like the reduced usefulness of healing and the increased focus on save-or-die spells (although I like the characters using things which aren't straight damage either).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3382866, member: 1465"] Are you giving this (a) only to the PC or (b) also to NPC and monsters? Possible things to keep under the radar: - in case (a) characters are stronger than monsters, you may want to either increase the amount of encounters in a day or the monsters' number or CR - in case (b) you simply get longer combats - healing stuff (potions, spells, overnight rest) is slightly less valuable, because they proportionally heal less than before - save-or-die or incapacitating effects become more valuable compared with damaging effects (not only spells, but including e.g. sneak attack) - Constitution is slightly less useful than before These changes can be either good or bad, depending on your preferences! For example to my own taste more/longer combats is good, less need for high-Con is good, but I didn't like the reduced usefulness of healing and the increased focus on save-or-die spells (although I like the characters using things which aren't straight damage either). [/QUOTE]
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